Computer graphics : using OpenGL /
By: Hill, Francis S
Title By: Kelley, Stephen M
Material type: BookPublisher: Upper Saddle River, N.J. : Pearson/Prentice Hall, c2007.Edition: 3rd ed.Description: xxii, 778 p., [16] p. of plates : ill. (some col ; 26 cm.ISBN: 9780131362628Program: CSCI336Subject(s): Computer graphics | OpenGLDDC classification: 006.6 HI CO Online resources: Location Map
Summary:
Updated throughout for the latest developments and technologies, this book combines the principles and major techniques in computer graphics with state-of-the-art examples.Updates treatment of graphics hardware and algorithms. Discusses the development of video games through history. Emphasizes interactive graphics more strongly than in previous editions. Relates examples to things readers see everyday on the Internet and in computer-generated movies. Carefully presents each concept, explains the underlying mathematics, shows how to translate the math into program code, and displays the result.A thorough, useful reference for anyone interested in computer graphics.
Item type | Home library | Call number | Status | Date due | Barcode | Item holds |
---|---|---|---|---|---|---|
REGULAR | University of Wollongong in Dubai Main Collection | 006.6 HI CO (Browse shelf) | Available | T0034154 | ||
REGULAR | University of Wollongong in Dubai Main Collection | 006.6 HI CO (Browse shelf) | Available | T0034155 |
Total holds: 0
Includes bibliographical references and index.
Updated throughout for the latest developments and technologies, this book combines the principles and major techniques in computer graphics with state-of-the-art examples.Updates treatment of graphics hardware and algorithms. Discusses the development of video games through history. Emphasizes interactive graphics more strongly than in previous editions. Relates examples to things readers see everyday on the Internet and in computer-generated movies. Carefully presents each concept, explains the underlying mathematics, shows how to translate the math into program code, and displays the result.A thorough, useful reference for anyone interested in computer graphics.
CSCI336