Normal view MARC view ISBD view

Computer graphics : using OpenGL /

By: Hill, Francis S
Title By: Kelley, Stephen M, 1980-
Material type: BookPublisher: Upper Saddle River, N.J. : Pearson/Prentice Hall, c2007.Edition: 3rd ed.Description: xxii, 778 p., [16] p. of plates : ill. (some col ; 26 cm.ISBN: 9780131362628Program: CSCI336Subject(s): Computer graphics | OpenGLDDC classification: 006.6 HI CO Online resources: Location Map
Summary:
Updated throughout for the latest developments and technologies, this book combines the principles and major techniques in computer graphics with state-of-the-art examples.Updates treatment of graphics hardware and algorithms. Discusses the development of video games through history. Emphasizes interactive graphics more strongly than in previous editions. Relates examples to things readers see everyday on the Internet and in computer-generated movies. Carefully presents each concept, explains the underlying mathematics, shows how to translate the math into program code, and displays the result.A thorough, useful reference for anyone interested in computer graphics.
Tags from this library: No tags from this library for this title. Log in to add tags.
    average rating: 0.0 (0 votes)
Item type Home library Call number Status Date due Barcode Item holds
REGULAR University of Wollongong in Dubai
Main Collection
006.6 HI CO (Browse shelf) Available T0034154
REGULAR University of Wollongong in Dubai
Main Collection
006.6 HI CO (Browse shelf) Available T0034155
Total holds: 0

Includes bibliographical references and index.

Updated throughout for the latest developments and technologies, this book combines the principles and major techniques in computer graphics with state-of-the-art examples.Updates treatment of graphics hardware and algorithms. Discusses the development of video games through history. Emphasizes interactive graphics more strongly than in previous editions. Relates examples to things readers see everyday on the Internet and in computer-generated movies. Carefully presents each concept, explains the underlying mathematics, shows how to translate the math into program code, and displays the result.A thorough, useful reference for anyone interested in computer graphics.

CSCI336

Powered by Koha