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Designing games : a guide to engineering experiences /

By: Sylvester, Tynan [author.]
Material type: BookPublisher: Beijing : O'Reilly, c2013Description: v, 405 p. : ill. ; 23 cm.Content type: text Media type: unmediated Carrier type: volumeISBN: 9781449337933Subject(s): Computer games -- Design | Computer games -- Psychological aspects | Computer gamesDDC classification: 794.81536
Summary:
Describes the principles of computer game design, covering such topics as creating game mechanics, combining narrative with interactivity, building interactions, establishing a metaphor vocabulary, designing through iteration, and your game's market positioning.
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Item type Home library Call number Status Date due Barcode Item holds
REGULAR University of Wollongong in Dubai
Main Collection
794.81536 SY DE (Browse shelf) Available T0016434
Total holds: 0

Includes bibliographical references and index.

Describes the principles of computer game design, covering such topics as creating game mechanics, combining narrative with interactivity, building interactions, establishing a metaphor vocabulary, designing through iteration, and your game's market positioning.

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