Designing games : a guide to engineering experiences /
By: Sylvester, Tynan [author.]
Material type: BookPublisher: Beijing : O'Reilly, c2013Description: v, 405 p. : ill. ; 23 cm.Content type: text Media type: unmediated Carrier type: volumeISBN: 9781449337933Subject(s): Computer games -- Design | Computer games -- Psychological aspects | Computer gamesDDC classification: 794.81536
Summary:
Describes the principles of computer game design, covering such topics as creating game mechanics, combining narrative with interactivity, building interactions, establishing a metaphor vocabulary, designing through iteration, and your game's market positioning.
Item type | Home library | Call number | Status | Date due | Barcode | Item holds |
---|---|---|---|---|---|---|
REGULAR | University of Wollongong in Dubai Main Collection | 794.81536 SY DE (Browse shelf) | Available | T0016434 |
Total holds: 0
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794.81536 ME GA Game development with Unity | 794.81536 ME GA Game development with Unity | 794.81536 NO GA Game development essentials : an introduction / | 794.81536 SY DE Designing games : a guide to engineering experiences / | 794.8163 MA BE Behavioral mathematics for game AI / | 794.81674 RE PR Professional HTML5 mobile game development / | 796.522095491 HA KT K2 : |
Includes bibliographical references and index.
Describes the principles of computer game design, covering such topics as creating game mechanics, combining narrative with interactivity, building interactions, establishing a metaphor vocabulary, designing through iteration, and your game's market positioning.