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Agile software development, principles, patterns, and practices /

By: Martin, Robert C
Material type: BookPublisher: Harlow : Pearson, c2014.Description: xxii, 529 p. : ill. ; 26 cm.ISBN: 9781292025940; 9780135974445Subject(s): Agile software development | eXtreme programmingDDC classification: 005.1 MA AG Online resources: Location Map
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Item type Home library Call number Status Notes Date due Barcode Item holds Course reserves
REGULAR University of Wollongong in Dubai
Main Collection
005.1 MA AG (Browse shelf) Available April 2018 T0058848

CSIT321 Winter2024

Total holds: 0

Includes bibliographical references and index.

I. AGILE DEVELOPMENT. 1. Agile Practices. 2. Overview of Extreme Programming. 3. Planning. 4. Testing. 5. Refactoring. 6. A Programming Episode. II. AGILE DESIGN. 7. What Is Agile Design? 8. SRP: The Single-Responsibility Principle. 9. OCP: The Open-Closed Principle. 10. LSP: The Liskov Substitution Principle. 11. DIP: The Dependency-Inversion Principle. 12. ISP: The Interface-Segregation Principle. III. THE PAYROLL CASE STUDY. 13. Command and Active Object. 14. Template Method & Strategy: Inheritance vs. Delegation. 15. Facade and Mediator. 16. Singleton and Monostate. 17. Null Object. 18. The Payroll Case Study: Iteration One Begins. 19. The Payroll Case Study: Implementation. IV. PACKAGING THE PAYROLL SYSTEM. 20. Principles of Package Design. 21. Factory. 22. The Payroll Case Study (Part 2). V. THE WEATHER STATION CASE STUDY. 23. Composite. 24. Observer-Backing into a Pattern. 25. Abstract Server, Adapter, and Bridge. 26. Proxy and Stairway to Heaven: Managing Third Party APIs. 27. Case Study: Weather Station. VI. THE ETS CASE STUDY. 28. Visitor. 29. State. 30. The ETS Framework. Appendix A. UML Notation I: The CGI Example. Appendix B. UML Notation II: The Statmux. Appendix C. A Satire of Two Companies. Index.

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