Unity 5.x game development essentials : build fully functional 2D and 3D games with realistic environments, sounds, physics, special effects, and more!
By: Lintrami, Tommaso
Publisher: United States : Packt Publishing, c2018.Description: xiv, 649 p. : ill. ; 25 cm.ISBN: 9781786469397Program: CSCI346Subject(s): Unity (Electronic resource) | Computer games -- Design | Computer games -- Programming | Computer graphics | Three-dimensional display systems | GAMES -- Video & ElectronicDDC classification: 794.81536 LI UNItem type | Home library | Call number | Status | Date due | Barcode | Item holds |
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REGULAR | University of Wollongong in Dubai Main Collection | 794.81536 LI UN (Browse shelf) | Available | T0059148 | ||
3 DAY LOAN | University of Wollongong in Dubai Main Collection | 794.81536 LI UN (Browse shelf) | Available | T0059149 |
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794.81536 CO PH Physics modeling for game programmers / | 794.81536 CO PH Physics modeling for game programmers / | 794.81536 LI UN Unity 5.x game development essentials : | 794.81536 LI UN Unity 5.x game development essentials : | 794.81536 ME GA Game development with Unity / | 794.81536 ME GA Game development with Unity / | 794.81536 ME GA Game development with Unity / |
Table of Contents Enter the Third DimensionPrototyping and Scripting BasicsSetting the Game assets for a 2D game2D Player Characters and Further ScriptingCharacter Animation with UnityCreating the EnvironmentSetting up InteractionsNavigation System, AI, NPCCollection, Inventory, and HUD Instantiation and RigidbodiesParticle SystemsDesigning MenusPerformance Tweaks and Finishing TouchesBuilding and Sharing
One of the most popular game engines the world has ever seen has recently brought out a major update, bringing with it a whole new experience of game development.
In this informal guide, you will get to grips with the basics of game development, starting off with using C# for scripting. You'll get the hang of Unity's development environment and will be able to set up the required assets for your first 2D game. You'll work on animating your player and getting it to move in the 2D environment. Next, you'll see how to build the game in 3D, making use of Unity's new 3D animation system.
After building a beautiful 3D environment for the game, you will work with the latest physics system that Unity has to offer and will make your assets interactive. You'll induce artificial intelligence into the enemies and develop a mechanism to bomb them. Once you've made things pretty with the particle system, you'll move on to publishing your game across multiple platforms.
You'll walk away with a cool 2D side scroller game, an even cooler top-down 3D game, and most importantly, the confidence to build your own games.
CSCI346