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Autodesk Maya 2018 : basics guide

By: Murdock, Kelly L
Material type: BookPublisher: Mission, KS : SDC Publications, c2018.Description: xviii, 541 p. : col. ill. ; 28 cm.ISBN: 9781630571122Program: CSCI236Subject(s): Maya (Computer file) | Computer animation | Computer graphics | Computer art | Three-dimensional display systemsDDC classification: 006.696 MU AU Online resources: Location Map
Summary:
DESIGNED TO GIVE NEW USERS A SOLID UNDERSTANDING OF THE FUNDAMENTAL SKILLS NEEDED TO CREATE BEAUTIFUL 3D MODELS AND STUNNING ANIMATIONS WITH AUTODESK MAYA -- BACK COVER.
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Includes index.

Machine generated contents note: ch. 1 Learning the Maya Interface
Lesson 1.1 Work with Menus
Changing Menu Sets
Viewing Keyboard Hotkeys
Accessing Option Dialog Boxes
Using Tear-Off Menus
Understanding Tools versus Actions
Lesson 1.1 Tutorial 1: Use a Menu Command to Create a Polygon Sphere
Lesson 1.2 Use the Status Line Buttons
Using Pop-up Help
Watching for Cursor Clues
Expanding and Collapsing Icon Button Groups
Opening and Saving a Scene
Opening Editors
Showing and Hiding Interface Elements
Lesson 1.2 Tutorial 1: Open a File
Lesson 1.2 Tutorial 2: Save a File
Lesson 1.2 Tutorial 3: Maximize the Workspace Interface
Lesson 1.3 Access the Shelf
Using the Shelf Menu
Creating and Deleting Shelves
Adding Icons and Menu Commands to a Shelf
Adding Layouts and Scripts to a Shelf
Using the Shelf Editor
Lesson 1.3 Tutorial 1: Create a New Shelf
Lesson 1.3 Tutorial 2: Populate a New Shelf
Contents note continued: Lesson 1.4 Explore the Channel Box and Layer Editor
Selecting Attributes
Using Channel Sliders
Locking Attributes
Adding and Deleting Layers
Adding Objects to a Layer
Hiding All Layer Objects
Freezing All Layer Objects
Lesson 1.4 Tutorial 1: Change Channel Box Attributes
Lesson 1.4 Tutorial 2: Create and Rename a New Layer
Lesson 1.4 Tutorial 3: Add Objects to a New Layer
Lesson 1.5 Identify the Animation Controls, the Command Line, and the Help Line
Selecting an Animation Frame
Setting an Animation Range
Playing an Animation
Accessing the Animation Preferences
Using the Command Line
Viewing the Help Line
Lesson 1.5 Tutorial 1: Play an Animation
Lesson 1.5 Tutorial 2: Enter a Command
Lesson 1.6 Use the Toolbox and Quick Layout Buttons
Selecting Objects
Using the Transform Tools
Understanding Manipulators
Switching Layouts
Customizing Layouts
Resizing and Editing View Panels
Contents note continued: Using the Outliner
Accessing Help
Lesson 1.6 Tutorial 1: Select an Object
Lesson 1.6 Tutorial 2: Transform an Object
Lesson 1.6 Tutorial 3: Change the Interface Layout
Lesson 1.7 Discover the Secret Menus
Accessing the Marking Menus
Customizing Marking Menus
Using the Hotbox
Customizing the Hotbox
Lesson 1.7 Tutorial 1: Access a Marking Menu
Lesson 1.7 Tutorial 2: Use the Hotbox
Chapter Summary
What You Have Learned
Key Terms From This Chapter
ch. 2 Controlling the View Panel
Lesson 2.1 Change the View
Using the Tumble, Track, Dolly, and Camera Tools
Framing an Object
Using the ViewCube
Moving Through Views
Tearing Off Panels
Using Heads-Up Displays
Opening Other Interfaces Within a Panel
Lesson 2.1 Tutorial 1: Change the Object's View
Lesson 2.2 Change Display Options
Changing Resolution
Changing Shading
Displaying Textures
Contents note continued: Enabling Backface Culling and Improving Wireframes
Isolating Objects
Hiding and Showing Objects
Changing Object Name and Color
Lesson 2.2 Tutorial 1: Change the Object's Resolution
Lesson 2.2 Tutorial 2: Change the Object's Name and Color
ch. 3 Working with Objects
Lesson 3.1 Select Objects and Components
Selecting Multiple Objects
Understanding the Key Object
Using Selection Masks
Selecting by Menu
Saving a Selection Set
Switching to Component Mode
Selecting Components
Growing and Shrinking Selections
Lesson 3.1 Tutorial 1: Select Multiple Objects
Lesson 3.1 Tutorial 2: Select Components
Lesson 3.2 Transform, Group, and Parent Objects
Understanding Pivot Points
Transforming Objects Along an Axis
Transforming Objects Within a Plane
Constrained Rotations
Grouping Objects Together
Parenting Objects
Contents note continued: Lesson 3.2 Tutorial 1: Move Pivot Point
Lesson 3.2 Tutorial 2: Transform Car Wheels
Lesson 3.2 Tutorial 3: Parent an Object
Lesson 3.3 Snap and Align Objects
Using Grids
Duplicating with Transform
Snapping Objects
Snapping to a Live Object
Aligning Objects
Aligning Points
Snapping Surfaces Together
Lesson 3.3 Tutorial 1: Snap Objects to Grid Points
Lesson 3.3 Tutorial 2: Snap to a Curve
Lesson 3.3 Tutorial 3: Snap to a Live Object
Lesson 3.3 Tutorial 4: Align Letters
Lesson 3.4 Understand Nodes and Attributes
Understanding the Various Node Types
Working with Nodes
Viewing Nodes as a Scene Hierarchy in the Outliner
Viewing Dependency with Node Editor
Editing Attributes
Using Undo, Redo, and Repeat
Deleting construction history
Lesson 3.4 Tutorial 1: Explore Dependent Nodes
Lesson 3.4 Tutorial 2: Delete Construction History
Contents note continued: Key Terms From This Chapter
ch. 4 Drawing and Editing Curves
Lesson 4.1 Create Curves
Creating Circles and Squares
Creating Arcs
Creating Smooth Curves
Creating Straight Line Curves
Drawing Freehand Curves
Simplifying and Smoothing Curves
Lesson 4.1 Tutorial 1: Create an Eye Using Arcs and Primitive Shapes
Lesson 4.1 Tutorial 2: Draw and Compare CV, EP, and Freehand Curves
Lesson 4.1 Tutorial 3: Simplify Freehand Curves
Lesson 4.2 Edit Curve Details
Using the Edit Curve Tool
Altering Tangents
Adding Sharp Points to a Curve
Adding Points to the End of a Curve
Closing and Opening Curves
Lesson 4.2 Tutorial 1: Create and Edit a Star Shape
Lesson 4.2 Tutorial 2: Use the Edit Curve Tool
Lesson 4.2 Tutorial 3: Create Sharp Points
Lesson 4.2 Tutorial 4: Close a Curve
Lesson 4.3 Modify Curves
Locking Length
Straightening Curves
Smoothing Curves
Curling and Bending Curves
Contents note continued: Scaling Curvature
Lesson 4.3 Tutorial 1: Curl a Curve
Lesson 4.4 Apply Curve Operators
Attaching Curves
Aligning Curves
Detaching and Cutting Curves
Finding Curve Intersections
Offsetting Curves
Filleting Curves
Lesson 4.4 Tutorial 1: Connect Cursive Letters
Lesson 4.4 Tutorial 2: Align Flower Petals
Lesson 4.4 Tutorial 3: Offset Curves
Lesson 4.4 Tutorial 4: Fillet Curves
Lesson 4.5 Create Simple Surfaces from Curves
Revolving a Curve
Lofting a Set of Curves
Creating Planar Curves
Creating a Surface from Boundary Curves
Extruding Curves
Using the Birail Tools
Lesson 4.5 Tutorial 1: Revolve a Baseball Bat
Lesson 4.5 Tutorial 2: Loft a Banana
Lesson 4.5 Tutorial 3: Create a Planar Surface
Lesson 4.5 Tutorial 4: Extrude a Circle
Lesson 4.5 Tutorial 5: Create a Birail Surface
Lesson 4.6 Create 3D Type
Generating Text Curves
Creating Beveled Type
Contents note continued: Lesson 4.6 Tutorial 1: Create and Bevel Text
Lesson 4.6 Tutorial 2: Create a Sign
ch. 5 Working with NURBS Surfaces
Lesson 5.1 Learn the NURBS Primitives
Creating Spheres and Cubes
Creating Cylinders and Cones
Creating a Plane and a Torus
Inserting Isoparms
Lesson 5.1 Tutorial 1: Create a Candle from Primitives
Lesson 5.1 Tutorial 2: Add Isoparms
Lesson 5.2 Edit NURBS Surfaces
Using the Surface Editing Tool
Using the Sculpt Geometry Tool
Simplifying Surfaces
Breaking and Smoothing Tangents
Lesson 5.2 Tutorial 1: Edit NURBS Components
Lesson 5.2 Tutorial 2: Use the Surface Editing Tool
Lesson 5.2 Tutorial 3: Use the Sculpt Geometry Tool
Lesson 5.2 Tutorial 4: Create a Hard Edge
Lesson 5.3 Apply Surface Operators
Attaching and Detaching Surfaces
Aligning Surfaces
Contents note continued: Closing and Opening NURBS Surfaces
Extending Surfaces
Offsetting a Surface
Filleting Surfaces
Blending Surfaces
Lesson 5.3 Tutorial 1: Attach Surfaces
Lesson 5.3 Tutorial 2: Detach Surfaces
Lesson 5.3 Tutorial 3: Open and Close a Surface
Lesson 5.3 Tutorial 4: Offset Surface
Lesson 5.3 Tutorial 5: Add a Circular Fillet
Lesson 5.3 Tutorial 6: Blend Two Surfaces
Lesson 5.4 Trim NURBS Surfaces
Drawing Curves on a NURBS Surface
Projecting Curves onto a NURBS Surface
Marking Intersecting Surfaces
Trimming a Surface
Lesson 5.4 Tutorial 1: Draw and Trim a Surface
Lesson 5.4 Tutorial 2: Project and Trim a Curve
Lesson 5.5 Use Boolean Tools
Combining Surfaces with the Union Tool
Removing Surface Parts with the Difference Tool
Creating a Surface Intersection with the Intersect Tool
Lesson 5.5 Tutorial 1: Create Boolean Union Surfaces
Lesson 5.5 Tutorial 2: Create Boolean Difference Surfaces
Contents note continued: Lesson 5.5 Tutorial 3: Create Boolean Intersect Surfaces
Lesson 5.6 Stitch Surfaces Together
Applying Global Stitch
Stitching Surface Points Together
Stitching Surface Edges Together
Lesson 5.6 Tutorial 1: Apply Global Stitch
Lesson 5.7 Convert Objects
Converting NURBS to Polygons
Converting to Subdivision Surfaces
Converting Subdivision Surfaces to NURBS and Polygons
Lesson 5.7 Tutorial 1: Convert NURBS to Polygons
Lesson 5.7 Tutorial 2: Convert NURBS to Polygons and Back
ch. 6 Creating and Editing Polygon Objects
Lesson 6.1 Create Polygon Objects
Creating Polygon Primitives
Creating Polygon Objects by Hand
Appending to a Polygon
Combining Polygons
Mirroring Polygon Objects
Duplicating Faces
Cleaning Up and Reducing Polygons
Lesson 6.1 Tutorial 1: Create Polygon Primitives
Lesson 6.1 Tutorial 2: Create a Polygon
Contents note continued: Lesson 6.1 Tutorial 3: Append to a Polygon
Lesson 6.1 Tutorial 4: Mirror an Object
Lesson 6.1 Tutorial 5: Offset Faces
Lesson 6.2 Edit Polygons
Selecting Polygon Components
Subdividing and Splitting Polygon Faces
Cutting Faces
Merging Vertices
Merging and Collapsing Edges
Bridging Edges
Deleting Components
Lesson 6.2 Tutorial 1: Create a Mushroom
Lesson 6.2 Tutorial 2: Split Faces
Lesson 6.2 Tutorial 3: Merge Vertices and Edges
Lesson 6.3 Use Polygon Operations
Extruding Components
Chamfer a Vertex
Beveling an Edge
Poking a Face
Creating a Wedge
Lesson 6.3 Tutorial 1: Extrude Cube Vertices
Lesson 6.3 Tutorial 2: Extrude Cube Edges and Faces
Lesson 6.3 Tutorial 3: Chamfer Vertices
Lesson 6.3 Tutorial 4: Bevel Edges
Lesson 6.3 Tutorial 5: Poke Faces
Lesson 6.3 Tutorial 6: Wedge Faces
Lesson 6.4 Smooth Polygon Edges
Showing Normals
Reversing and Controlling Normals
Contents note continued: Softening and Hardening Edges
Smoothing Polygons with Subdivisions
Creating a Smooth Proxy
Adding a Crease to a Smoothed Polygon
Smoothing Polygons with Vertex Averaging
Lesson 6.4 Tutorial 1: Conform Normals
Lesson 6.4 Tutorial 2: Smooth Faces
Lesson 6.4 Tutorial 3: Smooth Faces
Lesson 6.4 Tutorial 4: Smooth Faces with Vertex Averaging
Lesson 6.5 Use Polygon Booleans and Triangulate Polygons
Combining Polygon Objects
Finding the Difference Between Objects
Creating an Intersection Object
Triangulating Polygon Faces
Switching Polygon Faces to Rectangles
Flipping Triangle Edges
Lesson 6.5 Tutorial 1: Create a Button from Booleans
Lesson 6.5 Tutorial 2: Triangulate Non-Planar Polygons
Lesson 6.6 Create Holes in Polygons
Detaching a Vertex
Detaching Faces
Using the Make Hole Tool
Filling Holes
Lesson 6.6 Tutorial 1: Add Holes to a Cube
Contents note continued: Lesson 6.7 Work with Edge Loops, Rings, and Borders
Selecting Edge Loops, Rings, and Borders
Converting Selections
Using the Insert Loop Tool
Creating Custom Edge Loops
Lesson 6.7 Tutorial 1: Add Edge Loops to a Face
Lesson 6.8 Learn the Modeling Toolkit
Setting Constraints
Using Soft Selection
Using Polygon Tools
Lesson 6.8 Tutorial 1: Using the Modeling Toolkit
ch. 7 Assigning Materials and Textures
Lesson 7.1 Apply Materials
Applying New Materials
Renaming Materials
Applying Existing Materials
Changing Material Attributes
Moving Between Nodes
Rendering Materials
Lesson 7.1 Tutorial 1: Apply a Material
Lesson 7.1 Tutorial 2: Apply and Render a Texture
Lesson 7.2 Use the Hypershade
Using the Create Bar
Using the tabbed panes
Using the Work Area
Contents note continued: Connecting Nodes
Using the Material Viewer
Dragging Materials to Objects
Lesson 7.2 Tutorial 1: Create a Custom Material
Lesson 7.2 Tutorial 2: Create a Custom Cloth Material
Lesson 7.3 Work with Materials
Learning the Surface Materials
Changing Material Color
Changing Material Transparency
Using Other Material Attributes
Layering Materials
Using the Ramp Shader
Using the Shading Map
Lesson 7.3 Tutorial 1: Change Color and Transparency
Lesson 7.3 Tutorial 2: Layer Materials
Lesson 7.3 Tutorial 3: Use a Shading Map
Lesson 7.4 Work with Textures
Connecting Texture Nodes
Applying Textures as Color
Mapping Textures to Attributes
Adding Relief
Loading File Textures
Layering Textures
Lesson 7.4 Tutorial 1: Apply Textures
Lesson 7.4 Tutorial 2: Load an Image Texture
Lesson 7.5 Position Textures
Understanding Mapping Methods
Using Normal Mapping
Using Projection Mapping
Contents note continued: Using Stencil Mapping
Placing 2D Textures
Placing 3D Textures
Lesson 7.5 Tutorial 1: Position 2D Textures
Lesson 7.5 Tutorial 2: Position 3D Textures
Lesson 7.6 Use Utilities Nodes
Using the General Utilities
Using the Color Utilities
Using the Switch Utilities
Lesson 7.6 Tutorial 1: Blend Colors
Lesson 7.7 Paint in 3D
Assigning a Paint Texture
Selecting a Brush
Applying Color
Using Different Paint Operations
Painting Other Attributes
Lesson 7.7 Tutorial 1: Use the 3D Paint Tool
Key terms From This Chapter
ch. 8 Adding Paint Effects
Lesson 8.1 Use the Preset Brushes
Accessing the Paint Effects Panel
Using the Paint Effects Tool
Using Preset Brushes
Introducing the Content Browser
Blending Presets
Redrawing the View
Clearing the View
Lesson 8.1 Tutorial 1: Use a Paint Effects Brush
Contents note continued: Lesson 8.1 Tutorial 2: Use a Content Browser Brush
Lesson 8.1 Tutorial 3: Blend Brushes
Lesson 8.2 Create Custom Brushes
Changing Template Brush Settings
Using the Various Brush Types
Changing Brush Size
Changing Brush Color
Enabling Illumination and Shadows
Enabling Glows
Creating and Saving Custom Brushes
Lesson 8.2 Tutorial 1: Change Brush Size
Lesson 8.2 Tutorial 2: Change Brush Color
Lesson 8.2 Tutorial 3: Add Shadows
Lesson 8.2 Tutorial 4: Add a Glow
Lesson 8.3 Paint in 2D
Introducing the Paint Effects Canvas
Changing the Canvas Size
Creating Seamless Textures
Saving Textures
Undoing the Last Stroke
Saving the Alpha Channel
Lesson 8.3 Tutorial 1: Create a Seamless Texture
Lesson 8.3 Tutorial 2: Save an Image and Alpha Channel
Lesson 8.4 Paint on 3D Objects
Painting in a View Panel
Painting on Objects
Auto-Painting an Object
Saving Depth as a Grayscale Map
Contents note continued: Lesson 8.4 Tutorial 1: Paint on Objects
Lesson 8.4 Tutorial 2: Auto-Paint on Objects
Lesson 8.5 Edit Paint Effects
Selecting Strokes
Editing Strokes
Converting Strokes to Polygons
Changing the Default Light
Lesson 8.5 Tutorial 1: Select and Edit Strokes
Lesson 8.5 Tutorial 2: Convert Paint Effects to Polygons
ch. 9 Using Cameras and Lights
Lesson 9.1 Work with Cameras
Creating Cameras
Changing Camera Settings
Selecting a Camera
Positioning Cameras
Looking Through a New Camera
Setting View Guidelines
Changing the Depth of Field
Lesson 9.1 Tutorial 1: Create a Camera
Lesson 9.1 Tutorial 2: Aim a Camera
Lesson 9.1 Tutorial 3: Create a Depth-of-Field Effect
Lesson 9.2 Create a Background
Setting the Background Color
Adding an Image Plane
Creating a Textured Background
Loading a Background Image
Contents note continued: Positioning the Background
Lesson 9.2 Tutorial 1: Change Background Color
Lesson 9.2 Tutorial 2: Change Background Texture
Lesson 9.2 Tutorial 3: Add and Position a Background Image
Lesson 9.3 Create and Position Lights
Using Default Lights
Understanding the Light Types
Creating Lights
Manipulating Lights
Manipulating Spot Lights
Lesson 9.3 Tutorial 1: Create and Manipulate a Light
Lesson 9.4 Change Light Settings
Changing Light Color
Changing Light Intensity and Decay
Enabling Shadows
Lesson 9.4 Tutorial 1: Change Light Color and Intensity
Lesson 9.4 Tutorial 2: Enable Shadows
Lesson 9.5 Create Light Effects
Creating Light Fog
Creating Glows and Halos
Creating Lens Flares
Lesson 9.5 Tutorial 1: Enable Light Fog
Lesson 9.5 Tutorial 2: Enable a Halo Light Effect
ch. 10 Animating with Keyframes
Contents note continued: Lesson 10.1 Set Keyframes
Setting Keys
Using Auto Key
Selecting Keys
Copying Keys
Deleting Keys
Snapping Keys
Lesson 10.1 Tutorial 1: Set Keys
Lesson 10.1 Tutorial 2: Use Auto Key
Lesson 10.1 Tutorial 3: Move Keys
Lesson 10.2 View an Animation
Previewing Animation
Looping an Animation
Enabling Ghosting
Creating Motion Trails
Using Playblast
Lesson 10.2 Tutorial 1: Preview an Animation
Lesson 10.2 Tutorial 2: Use Playblast
Lesson 10.3 Animate Using Motion Paths
Creating Motion Path Keys
Drawing a Motion Path
Attaching an Object to a Motion Path
Adjusting an Attached Motion Path
Deforming an Object as it Follows a Motion Path
Lesson 10.3 Tutorial 1: Create a Motion Path
Lesson 10.3 Tutorial 2: Draw a Motion Path and Attach an Object
Lesson 10.4 Edit Animation Curves
Using the Graph Editor
Framing Curves
Editing Keys
Simplifying Curves
Setting Infinity Conditions
Contents note continued: Working with Tangents
Adding Keys
Lesson 10.4 Tutorial 1: Edit Animation Curves
Lesson 10.4 Tutorial 2: Repeat Motion
Lesson 10.5 Control Animation Timing
Using the Dope Sheet
Using the Dope Sheet Manipulator
Adding Sound
Lesson 10.5 Tutorial 1: Use the Dope Sheet
Lesson 10.5 Tutorial 2: Add Sound
ch. 11 Working with Characters
Lesson 11.1 Build a Skeleton
Creating Joints
Inserting a Joint
Connecting a Joint Chain
Removing and Disconnecting Joints
Mirroring Joints
Resetting the Root Joint
Naming Joints
Lesson 11.1 Tutorial 1: Create a Skeleton
Lesson 11.1 Tutorial 2: Add a Tail to the Skeleton
Lesson 11.2 Edit Joint Attributes
Inheriting Transforms
Orienting Joints
Labeling Joints
Showing and Hiding Labels
Limiting Joints
Displaying Joints
Lesson 11.2 Tutorial 1: Label Joints
Contents note continued: Lesson 11.2 Tutorial 2: Limit Joint Motion
Lesson 11.3 Add Inverse Kinematics
Using the Create IK Handle Command
Using the Create IK Spline Handle Command
Posing the IK Handles
Switching Between FK and IK
Lesson 11.3 Tutorial 1: Add IK to a Skeleton
Lesson 11.3 Tutorial 2: Add IK Spline to the Skeleton Tail
Lesson 11.4 Skin a Character
Creating Effective Skin
Positioning a Skeleton
Binding Skin
Returning to Default Pose
Unbinding Skin
Animating Joints
Lesson 11.4 Tutorial 1: Position a Skin
Lesson 11.4 Tutorial 2: Bind Skin
Lesson 11.4 Tutorial 3: Animate Joints
Lesson 11.5 Edit a Skin
Adding Influence Objects
Understanding Skin Weights
Using the Interactive Bind Skin Tool
Painting and Smoothing Skin Weights
Mirroring Skin Weights
Resetting Skin Weights
Lesson 11.5 Tutorial 1: Add Influence Object
Lesson 11.5 Tutorial 2: Paint Weights
Lesson 11.6 Automatic Rigging
Contents note continued: Creating a Rig with One-Click
Creating a Step-by-Step Rig
Controlling the Human IK Rig
Lesson 11.6 Tutorial 1: Creating a Quick Rig
Lesson 11.7 Add Hair and Fur
Adding preset hair to an object
Creating hair
Style hair
Making hair dynamic
Creating and editing a hair attributes
Rendering hair and fur
Lesson 11.7 Tutorial 1: Add hair
ch. 12 Animating with Dynamics
Lesson 12.1 Use Particles
Creating Particles
Creating Surface Particles
Viewing Particle Attributes and Count
Setting Particle Lifespan
Changing Particle Render Type
Using Instances
Cycling Instances
Lesson 12.1 Tutorial 1: Add Clouds to a Sphere
Lesson 12.1 Tutorial 2: Use an Instance
Lesson 12.1 Tutorial 3: Cycle Instances
Lesson 12.2 Create an Emitter
Using an Emitter
Using a Directional Emitter
Using a Volume Emitter
Contents note continued: Using an Object as an Emitter
Changing Emitter Attributes
Lesson 12.2 Tutorial 1: Create an Omni Emitter
Lesson 12.2 Tutorial 2: Create a Directional Emitter
Lesson 12.2 Tutorial 3: Create an Object Emitter
Lesson 12.3 Create Fields and Goals
Understanding Fields
Connecting Objects to a Field
Changing Field Attributes
Regulating Field Forces
Establishing Goals
Lesson 12.3 Tutorial 1: Create a Vortex Field
Lesson 12.3 Tutorial 2: Create a Goal
Lesson 12.4 Manage Particle Collisions
Enabling Particle Collisions
Defining New Events
Creating Rigid Body Objects
Creating Soft Body Objects
Lesson 12.4 Tutorial 1: Enable Particle Collisions
Lesson 12.4 Tutorial 2: Add a Collision Event
Lesson 12.4 Tutorial 3: Create Rigid Body Objects
Lesson 12.4 Tutorial 4: Create Soft Body Objects
Lesson 12.5 Constrain Motion
Adding Constraints
Creating Component and Spring Constraints
Contents note continued: Creating a Pin Constraint
Creating a Point to Surface Constraint
Creating Springs
Lesson 12.5 Tutorial 1: Add a Constraint
Lesson 12.6 Create Effects
Creating Fire and Smoke
Creating Fireworks
Creating Lightning
Shattering Objects
Flowing Along a Curve
Lesson 12.6 Tutorial 1: Create a Fire Effect
Lesson 12.6 Tutorial 2: Create Fireworks
Lesson 12.6 Tutorial 3: Create Lightning
Lesson 12.6 Tutorial 4: Create Curve Flow
Lesson 12.7 Use Cloth and Fluids
Creating Cloth
Creating a Cloth Collision Object
Setting Cloth Object Properties
Creating a Fluid Container
Creating a Fluid Emitter
Changing Fluid Properties
Creating Oceans and Ponds
Lesson 12.7 Tutorial 1: Drape a Tablecloth
Lesson 12.7 Tutorial 2: Fill a Container
Lesson 12.7 Tutorial 3: Create a Pond with Ripples
ch. 13 Rendering a Scene
Contents note continued: Lesson 13.1 Configure the Render Process
Choosing a Renderer
Saving Render Presets
Changing a File Name
Changing File Format
Changing Camera View and Resolution
Using render layers
Lesson 13.1 Tutorial 1: Set Render Settings
Lesson 13.1 Tutorial 2: Change the Rendering Path
Lesson 13.2 Use Special Rendering Features
Adjusting Render Quality
Enabling Raytracing
Enabling Motion Blur
Lesson 13.2 Tutorial 1: Change the Render Quality
Lesson 13.2 Tutorial 2: Enable Raytracing
Lesson 13.2 Tutorial 3: Enable Motion Blur
Lesson 13.2 Tutorial 4: Add Environment Fog
Lesson 13.3 Use the Render View Window
Opening the Render View
Rendering a Region
Using Interactive Photorealistic Rendering (IPR)
Saving Rendered Images
Lesson 13.3 Tutorial 1: Render a Region
Lesson 13.3 Tutorial 2: Use IPR Rendering
Lesson 13.4 Create a Final Render
Rendering a Single Frame
Contents note continued: Rendering an Animation Sequence
Using Batch Rendering
Lesson 13.4 Tutorial 1: Render an Animation
Lesson 13.5 Render with Maya Vector and Arnold
Using Maya Vector
Using Arnold
Using Arnold Materials
Using Arnold Lights
Lesson 13.5 Tutorial 1: Render Using Vectors
Lesson 13.5 Tutorial 2: Render with Arnold
ch. 14 Using MEL Scripting
Lesson 14.1 Use the Command Line
Using MEL in the Command Line
Repeating Command Line Commands
Using the MEL Scripting Commands
Lesson 14.1 Tutorial 1: Enter MEL Commands in the Command Line
Lesson 14.2 Use the Script Editor
Executing Script Commands
Viewing Interface Commands
Reusing Interface Commands
Saving Scripts
Adding Scripts to the Shelf
Lesson 14.2 Tutorial 1: Use the Script Editor
Lesson 14.2 Tutorial 2: View Interface Commands and Save a Script
Contents note continued: Lesson 14.2 Tutorial 3: Execute a Custom Script
What You Have Learned.

DESIGNED TO GIVE NEW USERS A SOLID UNDERSTANDING OF THE FUNDAMENTAL SKILLS NEEDED TO CREATE BEAUTIFUL 3D MODELS AND STUNNING ANIMATIONS WITH AUTODESK MAYA -- BACK COVER.

CSCI236

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