Gee, James Paul.

What video games have to teach us about learning and literacy / James Paul Gee. - 1st ed. - New York : Palgrave/Macmillan, 2003. - 225 p ; 25 cm.

Includes bibliographical references (p. [213]-219) and index.

Choice. Journal of Adolescent & Adult Literacy.

Discusses thirty-six principles of learning that the author argues are built into good video games, and looks at how those principles relate to three areas of research on learning, including situated cognition, the New Literacy Studies, and connectionism.

Adult Follett Library Resources.

1403961697

2002038153


Video games--Psychological aspects.
Computer games--Psychological aspects.
Learning, Psychology of.
Visual literacy.
Video games and children.
Video games--Psychological aspects.
Computer games--Psychological aspects.
Psychology of learning.
Visual literacy.
Technology and children.

GV1469.3 / .G44 2003

794.8/01/9