Game development essentials : game artificial intelligence /
Game artifical intelligence
John Ahlquist, Jeannie Novak.
- Clifton Park, NY : Thomson/Delmar Learning, 2008.
- xxi, 297 p. : ill. (some col.) ; 26 cm. + 1 CD-ROM.
Includes key chapter questions, case studies and chapter review.
Includes bibliographical references and index.
History and concepts -- AI agents : creating behavior using a finite state machine -- Complexity and broad scope : multiple states and hierarchical state machines -- Customizing AI systems : allowing others to modify and implement the AI -- Expert systems : capturing high-level knowledge and improving behavioral control -- Pathfinding : allowing agents to properly find and follow paths -- Advanced pathfinding techniques : improving performance an quality -- Looking smart : maximizing perception of intelligence -- Putting it all together : designing and building quality game artifical intelligence.
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