Interactive computer graphics : a top-down approach with shader-based OpenGL
Edward Angel, Dave Shreiner
- 6th ed.
- Boston : Addison Wesley, c2012.
- xxviii, 730 p. : col. ill ; 26 cm.
Includes bibliographical references and index.
Interactive Computer Graphicsis the only introduction to computer graphics text for undergraduates that fully integrates OpenGLŪ and emphasizes application-based programming. Graphics Systems and Models; Graphics Programming; Input and Interaction; Geometric Objects and Transformations; Viewing; Shading; From Vertices to Fragments; Discrete Techniques; Programmable Shaders; Modeling; Curves and Surfaces; Advanced Rendering; Sample Programs; Spaces; Matrices; Synopsis of OpenGL Functions. MARKET: For all readers interested in computer animation and graphics using OpenGLŪ.
9780132545235
OpenGL Computer graphics Interactive computer systems