Doyle, Denise

New opportunities for artistic practice in virtual worlds Denise Doyle - Hershey : Information Science Reference, c2015. - xxiv, 322 p. : col. ill. ; 29 cm. - Advances in social networking and online communities (ASNOC) .

Includes bibliographical references and index.

Foreword -- Preface -- Acknowledgment -- Creative practices, theoretical contexts, virtual worlds -- An aesthetics of digital virtual environments / Adam Nash, RMIT University, Australia -- Painting machinima in second life : emerging aesthetics in virtual filmmaking / Phylis Johnson, Southern Illinois University, USA -- Spacing and displacing as artistic enquiry / Taey Iohe, University College Dublin, Ireland -- Avatar, embodiment, identity -- Digital steps of protest, re-enactment and networked interaction : joseph delappe's satyagraha project / Natasha Chuk, School of Visual Arts, New York, USA -- Creating a framework to analyse the perception of selfhood within Second Life / Pete Wardle, University of Salford, UK -- Appearance, absence, art : the objet a-vatar / Garfield Benjamin, University of Wolverhampton, UK -- Found objects, collaborative practices, shared creativity -- Found objects, bought selves / Lynne Heller, OCAD University, Canada / University College Dublin, Ireland -- Moving islands [Rafts] : a collective art conglomeration in second life / Elif Ayiter, Sabanci University, Turkey, Eupalinos Ugajin, Second Life -- Meta body : virtual corporeality as a shared creative process / Catarina de Sousa, Polytechnic Institute of Viseu, Portugal -- Performance practices in virtual worlds -- "Follow me comrades, in to the depths!" : body-related performance art in Second Life / Maja Murnik, Independent Scholar, Slovenia -- Blended reality performance / Joff Chafer, Coventry University, UK -- SL-Bots : automated and autonomous performance-art in Second life / Jeremy Turner, Simon Fraser University, Canada, Michael Nixon, Simon Fraser University, Canada, Jim Bizzocchi, Simon Fraser University, Canada -- Compilation of references -- About the contributors -- Index.

"This book provides a coherent account of artistic practices in virtual worlds and considers the contribution the Second Life platform has made in a historical, theoretical, and critical context within the fields of art and technology"--

9781466683846

2015008171


Machinima films
Computer animation
Virtual reality
Computer art
Video games
Second Life (Game)

TR897.74 / .N49 2015

777/.7