Kelly, Tadhg

Raw game design / Tadhg Kelly - [S.l.] : Routledge, 2016.

Prologue: An opening story - Introduction - Dedication - Part 1: Overview - What Is Game Design? - The Case For Standards - Documents Are Design - Alternative Methods - The 13 Rules Of Raw Game Design - Part 2: Validation - How To Begin - The Gamespec Canvas - The Global/Modal Mixmodes - Of Game Shapes And Dynamic Diagrams - The Levers Of Game - Good Interactions - Resource Webs - Rules Rules Rules - Part 3 Expression - Draw First, Then Write - Wireframing 101 - The First Page - The Holy Bullet Point - The Gamespec Style Guide - Common Editing Pitfalls - Handling Feedback - Logging for Success - Epilogue: A story of when things went well - Glossary

9781138782365


Game design