Game development essentials
an introduction
Novak, Jeannie
1966-
creator
text
bibliography
nju
Clifton Park, NY
Thomson/Delmar Learning
c2011
2011
3rd ed.
monographic
eng
xxvii, 483 p. : ill., (chiefly col.) ; 26 cm. + 1 CD-ROM (4 3/4 in.)
Game Development Essentials: An Introduction, 2nd Edition offers a thorough and insightful introduction to the game development industry, with industry updates that will keep readers current and well-prepared for a career in the field. The book begins with a highly informative chapter on the evolution of game development, providing a historical context for later chapters, and moves on to examine content creation and the concepts behind the development of story, character, environment, level design, user interface, and sound. With the same engaging writing style and examples that made the first edition so popular, this new edition features expanded coverage of today's hottest topics - such as next-generation platforms (Xbox 360, PS3, and Wii), level design, interface design, project management, serious games, game accessibility, and online social networks. New game-related technology, development techniques, and the latest research in the field make this an invaluable resource for anyone entering the exciting, competitive, ever-changing world of game development.
Jeannie Novak.
Includes bibliographical references (p. 421-426) and index.
CSCI236, CSCI346, CSCI356, CSCI366 UOWD
Computer games
Design
Computer games
Programming
Video games
Design
QA76.76.C672 N69 2008
794.8/1536
978-1111307684
1418042080 (pbk.)
https://elibrary.gemzplatform.com/game-development-essentials/?autologin_code=ZjAAct0WkseNSxQp3RiZuCsY9MIdobY9
https://elibrary.gemzplatform.com/game-development-essentials/?autologin_code=ZjAAct0WkseNSxQp3RiZuCsY9MIdobY9
DLC
070503
20210921161241.0
51319