Saunders, Kevin

Game development essentials : game interface design. Game interface design / Game interface design Kevin Saunders, Jeannie Novak. - 2nd ed. - Australia ; United States : Delmar, Cengage Learning, c2013. - xxx, 351 p. : col. ill. ; 26 cm. + 1 DVD-ROM (4 3/4 in.)

Includes bibliographical references (p. 338-344) and index.

Covering the complex topic of game interface design, GAME DEVELOPMENT ESSENTIALS: GAME INTERFACE DESIGN, International Edition is back with an all new Second Edition. This comprehensive introductory text immerses students in the foundation, theory, and practice of interface creation, while including interviews with working professionals, examples from every gaming era and many genres, and hundreds of screenshots from contemporary games. Also featured are an expanded practice section with a wide variety of flowcharts and design examples, coverage of interface design for mobile and motion-sensing devices, social networking games, and much more. Students will explore everything from the history of game interface design and basic design theories to practical strategies for creating a winning, interactive interface.



9781133134756 (International ed.) 1133134750 (International ed.)

2012418309


Computer games--Programming.
Computer games--Design.
User interfaces (Computer systems)

QA76.76.C672 / N68 2013