Menard, Michelle

Game development with Unity Michelle Menard and Bryan Wagstaff - 2nd ed. - Boston, MA : Cengage Learning, c2015. - xx, 444 p. : ill. ; 24 cm.

Includes index.

1. Preface. 2. Introduction. 3. Overview of the Unity Engine. 4. Designing Concepts. 5. Environments - Setting the Stage. 6. Assets. 7. Characters. 8. Props. 9. 2D assets living in a 3D world. 10. Scripting. 11. Character and State Controller Scripts. 12. Animations. 13. Triggers and Environment Interactions. 14. Adversaries and AI. 15. Graphical User Interface (GUI). 16. Lights and Shadows. 17. Particle Systems. 18. Sound and Music. 19. Basic UNITY debugging and Optimization. 20. Making Builds. 21. Building for mobile devices.

Game Development With Unity shows readers how to use the Unity game engine, a multiplatform engine and editor in one, to build games. Perfect for new developers or those looking to create games with an easy, efficient, and inexpensive game engine, they'll find a complete overview of the Unity editor along with basic game and level design theory taught alongside so they can build their game development skill set. New concepts and skills are taught using step-by-step tutorials and questions, as well comprehensive projects. Game Development With Unity covers everything from building game assets, to adding interactivity, to polishing your finished game and publishing it.



9781305110540


Computer games--Design
Computer games--Programming
Video games--Design

QA76.76.C672 / M453 2012

794.8/1536