000 01127cam a2200229u 4500
999 _c10410
_d10410
001 28175
020 _a9781592003693
082 _a006.66 AS BE
100 1 _aAstle, Dave.
_939242
245 1 0 _aBeginning OpenGL :
_bgame programming /
_cDave Astle, Kevin Hawkins.
260 0 _aBoston, MA :
_bThomson Course Technology,
_cc2004.
300 _axxii, 310 p. :
_b+ 1CD-ROM, ill ;
_c23 cm.
500 _aIncludes index. + 1CD-ROM.
520 _aThis book provides new game programmers with a complete introduction to 3D game programming using OpenGL. All of the basic elements of OpenGL as it applies to game development are covered. Readers will learn how to apply these elements to games. The material is presented in an easy-to-learn manner, completely accessible to beginning programmers, with complete but concise coverage to ensure the highest value to readers.
526 _aCSI334
526 0 _aCSCI336
650 4 _aOpenGL.
_94978
650 4 _aGame Programming.
_939243
700 _aHawkins, Kevin.
_939244
856 _uhttps://uowd.box.com/s/vputfhdosh2virihawmxbswm3z4qgk21
_zLocation Map
942 _cREGULAR
_2ddc