000 | 01127cam a2200229u 4500 | ||
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999 |
_c10410 _d10410 |
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001 | 28175 | ||
020 | _a9781592003693 | ||
082 | _a006.66 AS BE | ||
100 | 1 |
_aAstle, Dave. _939242 |
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245 | 1 | 0 |
_aBeginning OpenGL : _bgame programming / _cDave Astle, Kevin Hawkins. |
260 | 0 |
_aBoston, MA : _bThomson Course Technology, _cc2004. |
|
300 |
_axxii, 310 p. : _b+ 1CD-ROM, ill ; _c23 cm. |
||
500 | _aIncludes index. + 1CD-ROM. | ||
520 | _aThis book provides new game programmers with a complete introduction to 3D game programming using OpenGL. All of the basic elements of OpenGL as it applies to game development are covered. Readers will learn how to apply these elements to games. The material is presented in an easy-to-learn manner, completely accessible to beginning programmers, with complete but concise coverage to ensure the highest value to readers. | ||
526 | _aCSI334 | ||
526 | 0 | _aCSCI336 | |
650 | 4 |
_aOpenGL. _94978 |
|
650 | 4 |
_aGame Programming. _939243 |
|
700 |
_aHawkins, Kevin. _939244 |
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856 |
_uhttps://uowd.box.com/s/vputfhdosh2virihawmxbswm3z4qgk21 _zLocation Map |
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942 |
_cREGULAR _2ddc |