000 01452cam a2200229u 4500
999 _c12840
_d12840
001 30735
020 _a9780131362628
082 _a006.6 HI CO
100 1 _aHill, Francis S.
_939226
245 1 0 _aComputer graphics :
_busing OpenGL /
_cF.S. Hill, Jr. and Stephen M. Kelly, Jr.
250 _a3rd ed.
260 _aUpper Saddle River, N.J. :
_bPearson/Prentice Hall,
_cc2007.
300 _axxii, 778 p., [16] p. of plates :
_bill. (some col ;
_c26 cm.
500 _aIncludes bibliographical references and index.
520 _aUpdated throughout for the latest developments and technologies, this book combines the principles and major techniques in computer graphics with state-of-the-art examples.Updates treatment of graphics hardware and algorithms. Discusses the development of video games through history. Emphasizes interactive graphics more strongly than in previous editions. Relates examples to things readers see everyday on the Internet and in computer-generated movies. Carefully presents each concept, explains the underlying mathematics, shows how to translate the math into program code, and displays the result.A thorough, useful reference for anyone interested in computer graphics.
526 _aCSCI336
650 1 4 _aComputer graphics.
_9367
650 1 4 _aOpenGL.
_94978
700 _aKelley, Stephen M.,
_d1980-
_939227
856 _uhttps://uowd.box.com/s/vputfhdosh2virihawmxbswm3z4qgk21
_zLocation Map
942 _cREGULAR
_2ddc