000 | 01452cam a2200229u 4500 | ||
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999 |
_c12840 _d12840 |
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001 | 30735 | ||
020 | _a9780131362628 | ||
082 | _a006.6 HI CO | ||
100 | 1 |
_aHill, Francis S. _939226 |
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245 | 1 | 0 |
_aComputer graphics : _busing OpenGL / _cF.S. Hill, Jr. and Stephen M. Kelly, Jr. |
250 | _a3rd ed. | ||
260 |
_aUpper Saddle River, N.J. : _bPearson/Prentice Hall, _cc2007. |
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300 |
_axxii, 778 p., [16] p. of plates : _bill. (some col ; _c26 cm. |
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500 | _aIncludes bibliographical references and index. | ||
520 | _aUpdated throughout for the latest developments and technologies, this book combines the principles and major techniques in computer graphics with state-of-the-art examples.Updates treatment of graphics hardware and algorithms. Discusses the development of video games through history. Emphasizes interactive graphics more strongly than in previous editions. Relates examples to things readers see everyday on the Internet and in computer-generated movies. Carefully presents each concept, explains the underlying mathematics, shows how to translate the math into program code, and displays the result.A thorough, useful reference for anyone interested in computer graphics. | ||
526 | _aCSCI336 | ||
650 | 1 | 4 |
_aComputer graphics. _9367 |
650 | 1 | 4 |
_aOpenGL. _94978 |
700 |
_aKelley, Stephen M., _d1980- _939227 |
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856 |
_uhttps://uowd.box.com/s/vputfhdosh2virihawmxbswm3z4qgk21 _zLocation Map |
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942 |
_cREGULAR _2ddc |