000 01732cam a2200325 a 4500
008 071029s2008 nyua b 001 0 eng
010 _a2007018642
020 _a9781418038571
040 _aDLC
_cDLC
_dNWU
050 0 0 _aQA76.76.C672
_bA425 2007
082 0 0 _a794.8/1526
_222
089 0 _a794.8151/5
100 1 _aAhlquist, John.
245 1 0 _aGame development essentials :
_bgame artificial intelligence /
_cJohn Ahlquist, Jeannie Novak.
246 3 0 _aGame artifical intelligence
260 _aClifton Park, NY :
_bThomson/Delmar Learning,
_c2008.
300 _axxi, 297 p. :
_bill. (some col.) ;
_c26 cm. +
_e1 CD-ROM.
500 _aIncludes key chapter questions, case studies and chapter review.
506 _aOPTICAL DISC NOT AVAILABLE FOR USE BY UNIVERSITY OF WOLLONGONG LIBRARY.
504 _aIncludes bibliographical references and index.
505 0 _aHistory and concepts -- AI agents : creating behavior using a finite state machine -- Complexity and broad scope : multiple states and hierarchical state machines -- Customizing AI systems : allowing others to modify and implement the AI -- Expert systems : capturing high-level knowledge and improving behavioral control -- Pathfinding : allowing agents to properly find and follow paths -- Advanced pathfinding techniques : improving performance an quality -- Looking smart : maximizing perception of intelligence -- Putting it all together : designing and building quality game artifical intelligence.
650 0 _aComputer games
_xProgramming.
700 1 _aNovak, Jeannie,
_d1966-
035 _a(AuCNLKIN)000041602519
526 0 _aCSCI236, CSCI346, CSCI356, CSCI366
005 20170126095755.0
001 51308
003 UOWD
942 _cREGULAR
999 _c19043
_d19043