000 01551cam a2200349 a 4500
008 040526s2004 maua f 000 0 eng
010 _a 2004108015
040 _aUKM
_cUKM
_dTEF
_dDLC
015 _aGBA453091
_2bnb
020 _a1592004938 (pbk.)
035 _a(OCoLC)ocm56648295
042 _alccopycat
082 0 4 _a794.8'1
_222
050 0 0 _aQA76.76.C672
_bB38 2004
100 1 _aBates, Bob.
245 1 0 _aGame design /
_cBob Bates.
250 _a2nd ed.
260 _aBoston, Mass. :
_bCourse Technology/Cengage,
_c2004.
300 _axxiii, 350 p. :
_bill. ;
_c24 cm.
500 _aPrevious ed.: Roseville, Calif.: Prima Tech, 2001.
650 0 _aComputer games
_xProgramming.
650 0 _aComputer games
_xMarketing.
650 0 _aElectronic games industry.
650 0 _aComputer games
_xProgramming
_vVocational guidance.
035 _a(IMchF)fol09662398
526 0 _aCSCI236, CSCI346, CSCI356, CSCI366
_5UOWD
520 _a"Game Design, Second Edition" offers a behind-the-scenes look at how a game gets designed and developed - from the day the idea is born to the day the box hits the shelves. This new edition offers information on the latest techniques and development models, interviews with 12 top game designers, document templates that can be used during product development, and numerous industry resources. It is a practical guide that covers everything from the fundamentals of game design, to the trade-offs in the development.
005 20170126095755.0
001 51310
003 UOWD
942 _cREGULAR
999 _c19045
_d19045