000 | 01551cam a2200349 a 4500 | ||
---|---|---|---|
008 | 040526s2004 maua f 000 0 eng | ||
010 | _a 2004108015 | ||
040 |
_aUKM _cUKM _dTEF _dDLC |
||
015 |
_aGBA453091 _2bnb |
||
020 | _a1592004938 (pbk.) | ||
035 | _a(OCoLC)ocm56648295 | ||
042 | _alccopycat | ||
082 | 0 | 4 |
_a794.8'1 _222 |
050 | 0 | 0 |
_aQA76.76.C672 _bB38 2004 |
100 | 1 | _aBates, Bob. | |
245 | 1 | 0 |
_aGame design / _cBob Bates. |
250 | _a2nd ed. | ||
260 |
_aBoston, Mass. : _bCourse Technology/Cengage, _c2004. |
||
300 |
_axxiii, 350 p. : _bill. ; _c24 cm. |
||
500 | _aPrevious ed.: Roseville, Calif.: Prima Tech, 2001. | ||
650 | 0 |
_aComputer games _xProgramming. |
|
650 | 0 |
_aComputer games _xMarketing. |
|
650 | 0 | _aElectronic games industry. | |
650 | 0 |
_aComputer games _xProgramming _vVocational guidance. |
|
035 | _a(IMchF)fol09662398 | ||
526 | 0 |
_aCSCI236, CSCI346, CSCI356, CSCI366 _5UOWD |
|
520 | _a"Game Design, Second Edition" offers a behind-the-scenes look at how a game gets designed and developed - from the day the idea is born to the day the box hits the shelves. This new edition offers information on the latest techniques and development models, interviews with 12 top game designers, document templates that can be used during product development, and numerous industry resources. It is a practical guide that covers everything from the fundamentals of game design, to the trade-offs in the development. | ||
005 | 20170126095755.0 | ||
001 | 51310 | ||
003 | UOWD | ||
942 | _cREGULAR | ||
999 |
_c19045 _d19045 |