000 | 01176cam a22003134a 4500 | ||
---|---|---|---|
008 | 060828s2007 njua 001 0 eng | ||
010 | _a 2006028567 | ||
020 | _a0131687433 (alk. paper) | ||
020 | _a9780131687431 | ||
040 |
_aDLC _cDLC _dDLC |
||
050 | 0 | 0 |
_aQA76.76.C672 _bM622 2007 |
082 | 0 | 0 |
_a794.8/1526 _222 |
100 | 1 | _aMoore, Michael E. | |
245 | 1 | 0 |
_aIntroduction to the game industry / _cMichael E. Moore ; with Jennifer Sward. |
260 |
_aUpper Saddle River, NJ : _bPearson Prentice Hall, _cc2007. |
||
300 |
_axvii, 726 p. : _bill. ; _c23 cm. |
||
500 | _aIncludes index. | ||
650 | 0 |
_aComputer games _xProgramming. |
|
650 | 0 |
_aComputer games _xMarketing. |
|
650 | 0 | _aElectronic games industry. | |
700 | 1 | _aSward, Jennifer. | |
035 | _a(IMchF)fol11302577 | ||
526 | 0 |
_aCSCI236, CSCI346, CSCI356, CSCI366 _5UOWD |
|
520 | _aFor Introduction to Game Industry and Introduction to Game Production courses. With coherent coverage of complex topics, this text offers an overview of how the game industry works and describes how games are designed and built. | ||
005 | 20170126095755.0 | ||
001 | 51311 | ||
003 | UOWD | ||
942 | _cREGULAR | ||
999 |
_c19046 _d19046 |