000 01176cam a22003134a 4500
008 060828s2007 njua 001 0 eng
010 _a 2006028567
020 _a0131687433 (alk. paper)
020 _a9780131687431
040 _aDLC
_cDLC
_dDLC
050 0 0 _aQA76.76.C672
_bM622 2007
082 0 0 _a794.8/1526
_222
100 1 _aMoore, Michael E.
245 1 0 _aIntroduction to the game industry /
_cMichael E. Moore ; with Jennifer Sward.
260 _aUpper Saddle River, NJ :
_bPearson Prentice Hall,
_cc2007.
300 _axvii, 726 p. :
_bill. ;
_c23 cm.
500 _aIncludes index.
650 0 _aComputer games
_xProgramming.
650 0 _aComputer games
_xMarketing.
650 0 _aElectronic games industry.
700 1 _aSward, Jennifer.
035 _a(IMchF)fol11302577
526 0 _aCSCI236, CSCI346, CSCI356, CSCI366
_5UOWD
520 _aFor Introduction to Game Industry and Introduction to Game Production courses. With coherent coverage of complex topics, this text offers an overview of how the game industry works and describes how games are designed and built.
005 20170126095755.0
001 51311
003 UOWD
942 _cREGULAR
999 _c19046
_d19046