000 02325pam a2200445 a 4500
006 m gq i
007 co cga---uuuuu
008 071130s2008 atua b 001 0 eng d
010 _a 2007942515
020 _a9781401878641 (pbk. w/CD-ROM)
020 _a1401878644 (pbk. w/CD-ROM)
035 _a(OCoLC)ocn154753818
040 _aBTCTA
_cBTCTA
_dBAKER
_dOQP
_dYDXCP
_dBWX
_dUAA
_dIUL
_dDLC
_dICrlF
042 _alccopycat
050 0 0 _aQA76.76.C672
_bC385 2008
082 0 0 _a794.8/1526
_222
100 1 _aCastillo, Travis.
245 1 0 _aGame development essentials :
_bgame level design /
_cTravis Castillo, Jeannie Novak.
246 3 0 _aGame level design
260 _aAustralia ;
_aNew York :
_bDelmar,
_cc2008.
300 _axxii, 307 p. :
_bill. (some col.) ;
_c26 cm. +
_e1 CD-ROM (sd., col. ; 4 3/4 in.)
521 2 _aAdult
_bFollett Library Resources.
538 _aSystem requirements: pc: Operating system Windows 2000 with SP4, XP with SP2; Vista processor, Pentium class or higher; 8x DVD-ROM drive or faster; 200 MB hard drive; 512MB memory; 800 x 600, 16-bit color monitor; internet connection, Firefox 2, Internet Explorer 6 & 7 or newer;Microsift Word 95 or newer; manual and Microsoft Powerapoint 97 or newer. For Mac: Apple Macintosh operating system OS X; G4 class or higher processor; 200 MB hard drive; 512 MB memory; 8x DVD-ROM drive or faster; 800 x 600, 16 -bit color monitor.
520 _aProvides tips and instructions to design game levels with detailed examples and advice from industry professionals, covering the tools and technologies, the history of level design, and instructions to construct game levels with environments, props, lighting, and effects. Includes a DVD-ROM.
504 _aIncludes bibliographical references (p. 287-296) and index.
650 0 _aLevel design (Computer science)
650 0 _aComputer games
_xProgramming.
650 0 _aComputer games
_xDesign.
650 7 _aLevel design (Computer science)
_2sears
650 7 _aComputer games
_xComputer software.
_2sears
650 7 _aComputer games
_xDesign.
_2sears
700 1 _aNovak, Jeannie,
_d1966-
521 2 _aAdult.
035 _a(IMchF)fol12200553
526 0 _aCSCI236, CSCI346, CSCI356, CSCI366
_5UOWD
005 20170126095756.0
001 51322
003 UOWD
942 _cREGULAR
999 _c19057
_d19057