000 02158cam a2200241 a 4500
999 _c19241
_d19241
001 51519
010 _a 2011022696
020 _a9781118004210 (pbk.)
040 _aDLC
082 0 0 _a006.6/93
100 1 _aConnell, Ellery,
_d1978-
_939270
245 1 0 _a3D for graphic designers /
_cEllery Connell.
260 _aSan Francisco :
_bWiley Pub.,
_cc2011.
300 _axvi, 384 p. :
_bill. ;
_c24 cm. +
_e1 videodisc (DVD : sd., col. ; 4 3/4 in.)
504 _aIncludes index.
520 _a"Helping graphic designers expand their 2D skills into the 3D spaceThe trend in graphic design is towards 3D, with the demand for motion graphics, animation, photorealism, and interactivity rapidly increasing. And with the meteoric rise of iPads, smartphones, and other interactive devices, the design landscape is changing faster than ever.2D digital artists who need a quick and efficient way to join this brave new world will want 3D for Graphic Designers.Readers get hands-on basic training in working in the 3D space, including product design, industrial design and visualization, modeling, animation, lighting, and rendering?all the skills necessary in today's competitive environment. Helps 2D graphic designers gain the skills they need for a competitive job market that increasingly demands the ability to create or work in 3D Covers product design, industrial design and visualization, modeling, animation, lighting, and rendering Prepares you to create designs for iPads and other interactive mobile devices, as well as for print, Web, broadcast, film, HD, video, and more Uses Luxology modo to illustrate 3D concepts, but the author?s techniques and insights will help any artist moving into 3D, no matter what software they use This timely book is just what you need to create compelling and realistic 3D imagery and improve your job skills"--
526 0 _aCSCI236, CSCI346, CSCI356, CSCI366
650 0 _aComputer graphics.
_9367
650 0 _aThree-dimensional display systems.
_96392
650 7 _aCOMPUTERS / Image Processing.
_939271
856 _uhttps://uowd.box.com/s/vputfhdosh2virihawmxbswm3z4qgk21
_zLocation Map
942 _cREGULAR
_2ddc