000 | 01556nam a22003017a 4500 | ||
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999 |
_c19778 _d19778 |
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001 | 52371 | ||
010 | _a 2012382507 | ||
020 | _a9781449397678 | ||
040 | _aBTCTA | ||
082 | 0 | 4 | _a006.7 |
100 | 1 |
_aZichermann, Gabe, _d1974- _911901 |
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245 | 1 | 0 |
_aGamification by design : _bimplementing game mechanics in web and mobile apps / _cGabe Zichermann and Christopher Cunningham. |
250 | _a1st. ed. | ||
260 |
_aSebastopol, Calif. : _bO'Reilly Media, _c2011. |
||
300 |
_axix, 182 p. : _bcol. ill. ; _c24 cm. |
||
500 | _aIncludes index. | ||
520 | _a"What do Foursquare, Zynga, Nike+, and Groupon have in common? These and many other brands use gamification to deliver a sticky, viral and engaging experience to their customers. This book provides the design strategy and tactics you need to integrate game mechanics into any kind of consumer-facing website or mobile app. You'll learn how to use core game concepts, design patterns, and meaningful code samples to create a fun and captivating social environment"--P. [4] of cover. | ||
650 | 0 |
_aApplication software _xDevelopment. _914642 |
|
650 | 0 |
_aInternet games _xDesign. _939397 |
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650 | 0 |
_aInternet games _xPsychological aspects. _939398 |
|
650 | 0 |
_aMobile games _xDesign. _939399 |
|
650 | 0 |
_aMobile games _xPsychological aspects. _939400 |
|
650 | 0 |
_aSocial media _xMarketing. _916666 |
|
650 | 0 |
_aWeb sites _xDesign. _915334 |
|
700 | 1 |
_aCunningham, Christopher. _939401 |
|
856 |
_uhttps://uowd.box.com/s/72dl9d2t0hz0irdn4zdyafmee2yqfnzr _zLocation Map |
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942 |
_cREGULAR _2ddc |