000 01241pam a2200325 i 4500
008 121203s2013 caua b 001 0 eng|d
015 _aGBB2C5306
_2bnb
020 _a9781449337933
_c£18.99
035 _a(IeDuTC)b15188397x
040 _aStDuBDS
_beng
_cStDuBDS
_dIeDuTC
_erda
_dUk
042 _aukscp
082 0 4 _a794.81536
_223
100 1 _aSylvester, Tynan,
_eauthor.
245 1 0 _aDesigning games :
_ba guide to engineering experiences /
_cTynan Sylvester.
264 1 _aBeijing :
_bO'Reilly,
_cc2013.
300 _av, 405 p. :
_bill. ;
_c23 cm.
336 _atext
_2rdacontent
337 _aunmediated
_2rdamedia
338 _avolume
_2rdacarrier
504 _aIncludes bibliographical references and index.
650 0 _aComputer games
_xDesign.
650 0 _aComputer games
_xPsychological aspects.
035 _a(Uk)016229739
520 _aDescribes the principles of computer game design, covering such topics as creating game mechanics, combining narrative with interactivity, building interactions, establishing a metaphor vocabulary, designing through iteration, and your game's market positioning.
650 7 _aComputer games.
_2sears
005 20170126100601.0
001 58821
003 UOWD
942 _cREGULAR
999 _c25125
_d25125