000 | 01241pam a2200325 i 4500 | ||
---|---|---|---|
008 | 121203s2013 caua b 001 0 eng|d | ||
015 |
_aGBB2C5306 _2bnb |
||
020 |
_a9781449337933 _c£18.99 |
||
035 | _a(IeDuTC)b15188397x | ||
040 |
_aStDuBDS _beng _cStDuBDS _dIeDuTC _erda _dUk |
||
042 | _aukscp | ||
082 | 0 | 4 |
_a794.81536 _223 |
100 | 1 |
_aSylvester, Tynan, _eauthor. |
|
245 | 1 | 0 |
_aDesigning games : _ba guide to engineering experiences / _cTynan Sylvester. |
264 | 1 |
_aBeijing : _bO'Reilly, _cc2013. |
|
300 |
_av, 405 p. : _bill. ; _c23 cm. |
||
336 |
_atext _2rdacontent |
||
337 |
_aunmediated _2rdamedia |
||
338 |
_avolume _2rdacarrier |
||
504 | _aIncludes bibliographical references and index. | ||
650 | 0 |
_aComputer games _xDesign. |
|
650 | 0 |
_aComputer games _xPsychological aspects. |
|
035 | _a(Uk)016229739 | ||
520 | _aDescribes the principles of computer game design, covering such topics as creating game mechanics, combining narrative with interactivity, building interactions, establishing a metaphor vocabulary, designing through iteration, and your game's market positioning. | ||
650 | 7 |
_aComputer games. _2sears |
|
005 | 20170126100601.0 | ||
001 | 58821 | ||
003 | UOWD | ||
942 | _cREGULAR | ||
999 |
_c25125 _d25125 |