000 01375cam a2200241u 4500
999 _c26010
_d26010
020 _a9780132545235
082 _a006.66 AN IN
100 1 _aAngel, Edward
_924650
245 1 0 _aInteractive computer graphics :
_ba top-down approach with shader-based OpenGL
_cEdward Angel, Dave Shreiner
250 _a6th ed.
260 _aBoston :
_bAddison Wesley,
_cc2012.
300 _axxviii, 730 p. :
_bcol. ill ;
_c26 cm.
500 _aIncludes bibliographical references and index.
520 _aInteractive Computer Graphicsis the only introduction to computer graphics text for undergraduates that fully integrates OpenGLĀ® and emphasizes application-based programming. Graphics Systems and Models; Graphics Programming; Input and Interaction; Geometric Objects and Transformations; Viewing; Shading; From Vertices to Fragments; Discrete Techniques; Programmable Shaders; Modeling; Curves and Surfaces; Advanced Rendering; Sample Programs; Spaces; Matrices; Synopsis of OpenGL Functions. MARKET: For all readers interested in computer animation and graphics using OpenGLĀ®.
526 _aCSCI336
650 1 4 _aOpenGL
_94978
650 1 4 _aComputer graphics
_9367
650 4 _aInteractive computer systems
_924651
700 _aDave, Shreiner
_939240
856 _uhttps://uowd.box.com/s/vputfhdosh2virihawmxbswm3z4qgk21
_zLocation Map