000 | 01464cam a2200313 a 4500 | ||
---|---|---|---|
008 | 080114s2008 ne a 001 0 eng | ||
010 | _a 2008001735 | ||
020 | _a9780240808956 | ||
020 | _a0240808959 (pbk. : alk. paper) | ||
035 | _a(OCoLC)ocn191024040 | ||
035 | _a(OCoLC)191024040 | ||
040 |
_aDLC _cDLC _dYDXCP _dBTCTA _dBAKER _dC#P _dDLC |
||
050 | 0 | 0 |
_aQA76.76.C672 _bA42143 2008 |
082 | 0 | 0 |
_a794.8/1526 _222 |
100 | 1 | _aAhearn, Luke | |
245 | 1 | 0 |
_a3D game environments : _bcreate professional 3D game worlds _cLuke Ahearn |
260 |
_aAmsterdam ; _aBoston : _bFocal Press/Elsevier, _cc2008. |
||
300 |
_axxiii, 374 p. : _bill. (chiefly col.) ; _c24 cm. _e1 DVD-ROM (4 3/4 in.) |
||
500 | _aIncludes index. | ||
650 | 0 |
_aComputer games _xProgramming |
|
650 | 0 | _aComputer graphics | |
650 | 0 | _aThree-dimensional display systems | |
035 | _a(IMchF)fol11916995 | ||
520 | _aThe ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and 3ds Max as his primary tools, Luke Ahearn explains how to create realistic textures from photo source and uses a variety of techniques to portray dynamic and believable game worlds | ||
005 | 20170126100855.0 | ||
001 | 61952 | ||
003 | UOWD | ||
942 | _cREGULAR | ||
999 |
_c27417 _d27417 |