000 01464cam a2200313 a 4500
008 080114s2008 ne a 001 0 eng
010 _a 2008001735
020 _a9780240808956
020 _a0240808959 (pbk. : alk. paper)
035 _a(OCoLC)ocn191024040
035 _a(OCoLC)191024040
040 _aDLC
_cDLC
_dYDXCP
_dBTCTA
_dBAKER
_dC#P
_dDLC
050 0 0 _aQA76.76.C672
_bA42143 2008
082 0 0 _a794.8/1526
_222
100 1 _aAhearn, Luke
245 1 0 _a3D game environments :
_bcreate professional 3D game worlds
_cLuke Ahearn
260 _aAmsterdam ;
_aBoston :
_bFocal Press/Elsevier,
_cc2008.
300 _axxiii, 374 p. :
_bill. (chiefly col.) ;
_c24 cm.
_e1 DVD-ROM (4 3/4 in.)
500 _aIncludes index.
650 0 _aComputer games
_xProgramming
650 0 _aComputer graphics
650 0 _aThree-dimensional display systems
035 _a(IMchF)fol11916995
520 _aThe ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and 3ds Max as his primary tools, Luke Ahearn explains how to create realistic textures from photo source and uses a variety of techniques to portray dynamic and believable game worlds
005 20170126100855.0
001 61952
003 UOWD
942 _cREGULAR
999 _c27417
_d27417