000 | 01332nam a2200229 a 4500 | ||
---|---|---|---|
245 | 1 | 0 |
_aMultiplayer game programming : _barchitecting networked games _cJoshua L. Glazer, Sanjay Madhav |
008 | 161101n 000 0 eng d | ||
260 |
_aNew York, N.Y. : _bAddison-Wesley, _cc2016. |
||
100 | _aGlazer, Joshua L. | ||
300 |
_axvi, 365 p. ; _bill. ; _c23 cm. |
||
700 | _aMadhav, Sanjay | ||
505 | 0 | _aOverview of networked games -- The internet -- Berkeley sockets -- Object serialization -- Object replication -- Network topologies and sample games -- Latency, jitter, and reliability -- Improved latency handling -- Scalability -- Security -- Real-world engines -- Gamer services -- Cloud hosting dedicated servers. | |
520 | _aMultiplayer Game Programming is a detailed investigation of networked multiplayer game engineering. A guided tour through the trials and challenges of building a robust multiplayer architecture, this book provides explanations and in-depth working examples of all the engine-level systems needed in a multiplayer game. | ||
650 | 7 |
_aComputer games _xProgramming _2sears |
|
020 | _a9780134034300 | ||
526 | 0 |
_aCSCI321 _5UOWD |
|
490 | 1 | _aAddison-Wesley game design and development series | |
005 | 20170126101252.0 | ||
001 | 65285 | ||
003 | UOWD | ||
942 | _cREGULAR | ||
999 |
_c30289 _d30289 |