000 01332nam a2200229 a 4500
245 1 0 _aMultiplayer game programming :
_barchitecting networked games
_cJoshua L. Glazer, Sanjay Madhav
008 161101n 000 0 eng d
260 _aNew York, N.Y. :
_bAddison-Wesley,
_cc2016.
100 _aGlazer, Joshua L.
300 _axvi, 365 p. ;
_bill. ;
_c23 cm.
700 _aMadhav, Sanjay
505 0 _aOverview of networked games -- The internet -- Berkeley sockets -- Object serialization -- Object replication -- Network topologies and sample games -- Latency, jitter, and reliability -- Improved latency handling -- Scalability -- Security -- Real-world engines -- Gamer services -- Cloud hosting dedicated servers.
520 _aMultiplayer Game Programming is a detailed investigation of networked multiplayer game engineering. A guided tour through the trials and challenges of building a robust multiplayer architecture, this book provides explanations and in-depth working examples of all the engine-level systems needed in a multiplayer game.
650 7 _aComputer games
_xProgramming
_2sears
020 _a9780134034300
526 0 _aCSCI321
_5UOWD
490 1 _aAddison-Wesley game design and development series
005 20170126101252.0
001 65285
003 UOWD
942 _cREGULAR
999 _c30289
_d30289