000 | 02544cam a22002895i 4500 | ||
---|---|---|---|
999 |
_c32013 _d32013 |
||
001 | 19345129 | ||
010 | _a 2016957711 | ||
020 | _a9783319063102 | ||
040 | _aDLC | ||
082 | _a371.334 DE ED | ||
100 |
_aDell'Aquila, Elena _97783 |
||
245 | 0 | 0 |
_aEducational games for soft-skill training in digital environments : _bnew perspectives _cElena Dell'Aquila ... [et.al.] |
260 |
_aSwitzerland : _bSpringer, _cc2017. |
||
300 |
_axi, 169 p. : _bill. ; _c24 cm. |
||
490 | _aAdvances in game-based learning | ||
505 | _aStandard practices for soft skills training -- From digital games to new training environments for soft skills training -- A methodology supporting technology enhanced learning for soft skills training -- Multiplayer drama based games -- Single-player drama based games -- Multiplayer rule based games -- Standalone rule based games -- Conclusion and future directions -- Acknowledgments -- Appendix. | ||
520 | _aThis transformative volume examines advances made in soft-skill training, tracing the migration and adaptation of psycho-pedagogical methodology, such as role-playing and psychodrama, to digital and online environments, so called EduTechRPG (Technologically Enhanced Educational Role Playing Game for soft skills training). Chapters review real world examples in which psycho-pedagogical training models were applied to on-line, technology enhanced learning contexts in a broad range of applications and target groups. Among the featured topics: - Standard practices for soft skills training. - From digital games to new training environments for soft skills training. - A methodology supporting technology enhanced learning for soft skills training. - Multiplayer and single-player drama based games. - Multiplayer and standalone rule based games. Trainers, coaches, HR advisors, consultants and psychologists will find Educational Games for Soft-Skill Training in Digital Environments to be a useful tool in understanding how the game categories identified within the volume, rule and drama-based multiplayer and single player games, can support traditional practice for enhancing soft skills. | ||
650 |
_aComputer-assisted instruction _94463 |
||
650 |
_aEducational games _97784 |
||
700 |
_aMarocco, Davide _98177 |
||
700 |
_aPonticorvo, Michela _98178 |
||
700 |
_aFerdinando, Ana di _98179 |
||
700 |
_aSchembri, Massimiliano _98180 |
||
700 |
_aMiglino, Orazio _98181 |
||
856 |
_uhttps://uowd.box.com/s/zih8cop3mqq547mid4nh84q8if4lv4a6 _zLocation Map |
||
942 | _cREGULAR |