000 | 02086 a2200253 4500 | ||
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_c32162 _d32162 |
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001 | nam a22 7a 4500 | ||
020 | _a9781876462635 | ||
082 | _a371.397 MI PU | ||
100 |
_aMichalewicz, Zbigniew _98800 |
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245 |
_aPuzzle-based learning : _ban introduction to critical thinking, mathematics, and problem solving _cZbigniew Michalewicz, Matthew Michalewicz |
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260 |
_aMelbourne, Vic., Australia : _bHybrid Publishers, _cc2008. |
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300 |
_axiv, 328 p. : _bill. ; _c24 cm. |
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505 | _apt. 1. Rules 1-2-3 The problem: what are you after? Intuition: how good is it? Modeling: let's think about the problem a bit more pt. 2. Mathematical principles and problem types Some mathematical principles Constraints: how old are my children? Optimization: what is the best arrangement? Probability: coins, dice, boxes, and bears Statistically speaking Let's simulate! Pattern recognition: waht is next? Strategy: shall we play? pt. 3. Puzzles and assignments A smorgasbord of various puzzles A smorgasbord of various assignments. | ||
520 | _aWhat is missing in most curricula - from elementary school all the way through to university education - is coursework focused on the development of problem-solving skills. Most students never learn how to think about solving problems. Besides being a lot of fun, a puzzle-based learning approach also does a remarkable job of convincing students that (a) science is useful and interesting, (b) the basic courses they take are relevant, (c) mathematics is not that scary (no need to hate it!), and (d) it is worthwhile to stay in school, get a degree, and move into the real world which is loaded with interesting problems (problems perceived as real-world puzzles). | ||
526 | _aCSIT131 | ||
650 |
_aSimulation games in education _98801 |
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650 |
_aPuzzles _98802 |
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_aCritical thinking _93981 |
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_aProblem solving _91590 |
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650 |
_aAbility _94174 |
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700 |
_aMichalewicz, Matthew _912133 |
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856 |
_uhttps://uowd.box.com/s/zih8cop3mqq547mid4nh84q8if4lv4a6 _zLocation Map |
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942 | _cREGULAR |