000 01965cam a22002294a 4500
999 _c33426
_d33426
001 12747552
010 _a 2002070056
020 _a9781292025940
020 _a9780135974445
040 _aUOWD
082 0 0 _a005.1 MA AG
100 1 _aMartin, Robert C.
_913845
245 1 0 _aAgile software development, principles, patterns, and practices /
_cRobert C. Martin
260 _aHarlow :
_bPearson,
_cc2014.
300 _axxii, 529 p. :
_bill. ;
_c26 cm.
504 _aIncludes bibliographical references and index.
505 _aI. AGILE DEVELOPMENT. 1. Agile Practices. 2. Overview of Extreme Programming. 3. Planning. 4. Testing. 5. Refactoring. 6. A Programming Episode. II. AGILE DESIGN. 7. What Is Agile Design? 8. SRP: The Single-Responsibility Principle. 9. OCP: The Open-Closed Principle. 10. LSP: The Liskov Substitution Principle. 11. DIP: The Dependency-Inversion Principle. 12. ISP: The Interface-Segregation Principle. III. THE PAYROLL CASE STUDY. 13. Command and Active Object. 14. Template Method & Strategy: Inheritance vs. Delegation. 15. Facade and Mediator. 16. Singleton and Monostate. 17. Null Object. 18. The Payroll Case Study: Iteration One Begins. 19. The Payroll Case Study: Implementation. IV. PACKAGING THE PAYROLL SYSTEM. 20. Principles of Package Design. 21. Factory. 22. The Payroll Case Study (Part 2). V. THE WEATHER STATION CASE STUDY. 23. Composite. 24. Observer-Backing into a Pattern. 25. Abstract Server, Adapter, and Bridge. 26. Proxy and Stairway to Heaven: Managing Third Party APIs. 27. Case Study: Weather Station. VI. THE ETS CASE STUDY. 28. Visitor. 29. State. 30. The ETS Framework. Appendix A. UML Notation I: The CGI Example. Appendix B. UML Notation II: The Statmux. Appendix C. A Satire of Two Companies. Index.
650 0 _aAgile software development
_913846
650 0 _aeXtreme programming
_913847
856 _uhttps://uowd.box.com/s/awqkbckqx30dvedoyetvm3olrhf6uzdp
_zLocation Map
942 _2ddc
_cREGULAR