000 01087cam a2200217Ma 4500
999 _c33438
_d33438
001 on1005607662
020 _a9781491999318
040 _aUOWD
082 0 4 _a005.4 NE IO
100 1 _aNeuburg, Matt
_913875
245 1 0 _aiOS 11 programming fundamentals with Swift :
_bSwift, Xcode, and Cocoa basics /
_cMatt Neuburg
250 _a4th ed.
260 _aBeijing :
_bO'Reilly Media,
_cc2018.
300 _axxi, 619 p. :
_bill. ;
_c24 cm.
505 _aPART I, LANGUAGE 1 The architecture of Swift 2 Functions 3 Variables and simple types 4 Object types 5 Flow control and more PART II, IDE 6 Anatomy of an Xcode project 7 Nib management 8 Documentation 9 Life cycle of a project PART III, COCOA 10 Cocoa classes 11 Cocoa events 12 Memory management 13 Communication between objects App A: C, Objective-C, and Swift
650 0 _aSwift (Computer program language)
_913865
650 0 _aMobile computing
_xProgramming
_916791
650 0 _aApplication software
_xDevelopment
_914642
856 _uhttps://uowd.box.com/s/iz687qqqt8tvuls9tns2zzn54cm4o8us
_zLocation Map
942 _2ddc
_cREGULAR