000 24812nam a22002537a 4500
999 _c34453
_d34453
001 nam a22 7a 4500
020 _a9781630571122
082 _a006.696 MU AU
100 _aMurdock, Kelly L.
_96391
245 _aAutodesk Maya 2018 :
_bbasics guide
_cKelly L. Murdock
260 _aMission, KS :
_bSDC Publications,
_cc2018.
300 _axviii, 541 p. :
_bcol. ill. ;
_c28 cm.
500 _aIncludes index.
505 _aMachine generated contents note: ch. 1 Learning the Maya Interface Lesson 1.1 Work with Menus Changing Menu Sets Viewing Keyboard Hotkeys Accessing Option Dialog Boxes Using Tear-Off Menus Understanding Tools versus Actions Lesson 1.1 Tutorial 1: Use a Menu Command to Create a Polygon Sphere Lesson 1.2 Use the Status Line Buttons Using Pop-up Help Watching for Cursor Clues Expanding and Collapsing Icon Button Groups Opening and Saving a Scene Opening Editors Showing and Hiding Interface Elements Lesson 1.2 Tutorial 1: Open a File Lesson 1.2 Tutorial 2: Save a File Lesson 1.2 Tutorial 3: Maximize the Workspace Interface Lesson 1.3 Access the Shelf Using the Shelf Menu Creating and Deleting Shelves Adding Icons and Menu Commands to a Shelf Adding Layouts and Scripts to a Shelf Using the Shelf Editor Lesson 1.3 Tutorial 1: Create a New Shelf Lesson 1.3 Tutorial 2: Populate a New Shelf Contents note continued: Lesson 1.4 Explore the Channel Box and Layer Editor Selecting Attributes Using Channel Sliders Locking Attributes Adding and Deleting Layers Adding Objects to a Layer Hiding All Layer Objects Freezing All Layer Objects Lesson 1.4 Tutorial 1: Change Channel Box Attributes Lesson 1.4 Tutorial 2: Create and Rename a New Layer Lesson 1.4 Tutorial 3: Add Objects to a New Layer Lesson 1.5 Identify the Animation Controls, the Command Line, and the Help Line Selecting an Animation Frame Setting an Animation Range Playing an Animation Accessing the Animation Preferences Using the Command Line Viewing the Help Line Lesson 1.5 Tutorial 1: Play an Animation Lesson 1.5 Tutorial 2: Enter a Command Lesson 1.6 Use the Toolbox and Quick Layout Buttons Selecting Objects Using the Transform Tools Understanding Manipulators Switching Layouts Customizing Layouts Resizing and Editing View Panels Contents note continued: Using the Outliner Accessing Help Lesson 1.6 Tutorial 1: Select an Object Lesson 1.6 Tutorial 2: Transform an Object Lesson 1.6 Tutorial 3: Change the Interface Layout Lesson 1.7 Discover the Secret Menus Accessing the Marking Menus Customizing Marking Menus Using the Hotbox Customizing the Hotbox Lesson 1.7 Tutorial 1: Access a Marking Menu Lesson 1.7 Tutorial 2: Use the Hotbox Chapter Summary What You Have Learned Key Terms From This Chapter ch. 2 Controlling the View Panel Lesson 2.1 Change the View Using the Tumble, Track, Dolly, and Camera Tools Framing an Object Using the ViewCube Moving Through Views Tearing Off Panels Using Heads-Up Displays Opening Other Interfaces Within a Panel Lesson 2.1 Tutorial 1: Change the Object's View Lesson 2.2 Change Display Options Changing Resolution Changing Shading Displaying Textures Contents note continued: Enabling Backface Culling and Improving Wireframes Isolating Objects Hiding and Showing Objects Changing Object Name and Color Lesson 2.2 Tutorial 1: Change the Object's Resolution Lesson 2.2 Tutorial 2: Change the Object's Name and Color ch. 3 Working with Objects Lesson 3.1 Select Objects and Components Selecting Multiple Objects Understanding the Key Object Using Selection Masks Selecting by Menu Saving a Selection Set Switching to Component Mode Selecting Components Growing and Shrinking Selections Lesson 3.1 Tutorial 1: Select Multiple Objects Lesson 3.1 Tutorial 2: Select Components Lesson 3.2 Transform, Group, and Parent Objects Understanding Pivot Points Transforming Objects Along an Axis Transforming Objects Within a Plane Constrained Rotations Grouping Objects Together Parenting Objects Contents note continued: Lesson 3.2 Tutorial 1: Move Pivot Point Lesson 3.2 Tutorial 2: Transform Car Wheels Lesson 3.2 Tutorial 3: Parent an Object Lesson 3.3 Snap and Align Objects Using Grids Duplicating with Transform Snapping Objects Snapping to a Live Object Aligning Objects Aligning Points Snapping Surfaces Together Lesson 3.3 Tutorial 1: Snap Objects to Grid Points Lesson 3.3 Tutorial 2: Snap to a Curve Lesson 3.3 Tutorial 3: Snap to a Live Object Lesson 3.3 Tutorial 4: Align Letters Lesson 3.4 Understand Nodes and Attributes Understanding the Various Node Types Working with Nodes Viewing Nodes as a Scene Hierarchy in the Outliner Viewing Dependency with Node Editor Editing Attributes Using Undo, Redo, and Repeat Deleting construction history Lesson 3.4 Tutorial 1: Explore Dependent Nodes Lesson 3.4 Tutorial 2: Delete Construction History Contents note continued: Key Terms From This Chapter ch. 4 Drawing and Editing Curves Lesson 4.1 Create Curves Creating Circles and Squares Creating Arcs Creating Smooth Curves Creating Straight Line Curves Drawing Freehand Curves Simplifying and Smoothing Curves Lesson 4.1 Tutorial 1: Create an Eye Using Arcs and Primitive Shapes Lesson 4.1 Tutorial 2: Draw and Compare CV, EP, and Freehand Curves Lesson 4.1 Tutorial 3: Simplify Freehand Curves Lesson 4.2 Edit Curve Details Using the Edit Curve Tool Altering Tangents Adding Sharp Points to a Curve Adding Points to the End of a Curve Closing and Opening Curves Lesson 4.2 Tutorial 1: Create and Edit a Star Shape Lesson 4.2 Tutorial 2: Use the Edit Curve Tool Lesson 4.2 Tutorial 3: Create Sharp Points Lesson 4.2 Tutorial 4: Close a Curve Lesson 4.3 Modify Curves Locking Length Straightening Curves Smoothing Curves Curling and Bending Curves Contents note continued: Scaling Curvature Lesson 4.3 Tutorial 1: Curl a Curve Lesson 4.4 Apply Curve Operators Attaching Curves Aligning Curves Detaching and Cutting Curves Finding Curve Intersections Offsetting Curves Filleting Curves Lesson 4.4 Tutorial 1: Connect Cursive Letters Lesson 4.4 Tutorial 2: Align Flower Petals Lesson 4.4 Tutorial 3: Offset Curves Lesson 4.4 Tutorial 4: Fillet Curves Lesson 4.5 Create Simple Surfaces from Curves Revolving a Curve Lofting a Set of Curves Creating Planar Curves Creating a Surface from Boundary Curves Extruding Curves Using the Birail Tools Lesson 4.5 Tutorial 1: Revolve a Baseball Bat Lesson 4.5 Tutorial 2: Loft a Banana Lesson 4.5 Tutorial 3: Create a Planar Surface Lesson 4.5 Tutorial 4: Extrude a Circle Lesson 4.5 Tutorial 5: Create a Birail Surface Lesson 4.6 Create 3D Type Generating Text Curves Creating Beveled Type Contents note continued: Lesson 4.6 Tutorial 1: Create and Bevel Text Lesson 4.6 Tutorial 2: Create a Sign ch. 5 Working with NURBS Surfaces Lesson 5.1 Learn the NURBS Primitives Creating Spheres and Cubes Creating Cylinders and Cones Creating a Plane and a Torus Inserting Isoparms Lesson 5.1 Tutorial 1: Create a Candle from Primitives Lesson 5.1 Tutorial 2: Add Isoparms Lesson 5.2 Edit NURBS Surfaces Using the Surface Editing Tool Using the Sculpt Geometry Tool Simplifying Surfaces Breaking and Smoothing Tangents Lesson 5.2 Tutorial 1: Edit NURBS Components Lesson 5.2 Tutorial 2: Use the Surface Editing Tool Lesson 5.2 Tutorial 3: Use the Sculpt Geometry Tool Lesson 5.2 Tutorial 4: Create a Hard Edge Lesson 5.3 Apply Surface Operators Attaching and Detaching Surfaces Aligning Surfaces Contents note continued: Closing and Opening NURBS Surfaces Extending Surfaces Offsetting a Surface Filleting Surfaces Blending Surfaces Lesson 5.3 Tutorial 1: Attach Surfaces Lesson 5.3 Tutorial 2: Detach Surfaces Lesson 5.3 Tutorial 3: Open and Close a Surface Lesson 5.3 Tutorial 4: Offset Surface Lesson 5.3 Tutorial 5: Add a Circular Fillet Lesson 5.3 Tutorial 6: Blend Two Surfaces Lesson 5.4 Trim NURBS Surfaces Drawing Curves on a NURBS Surface Projecting Curves onto a NURBS Surface Marking Intersecting Surfaces Trimming a Surface Lesson 5.4 Tutorial 1: Draw and Trim a Surface Lesson 5.4 Tutorial 2: Project and Trim a Curve Lesson 5.5 Use Boolean Tools Combining Surfaces with the Union Tool Removing Surface Parts with the Difference Tool Creating a Surface Intersection with the Intersect Tool Lesson 5.5 Tutorial 1: Create Boolean Union Surfaces Lesson 5.5 Tutorial 2: Create Boolean Difference Surfaces Contents note continued: Lesson 5.5 Tutorial 3: Create Boolean Intersect Surfaces Lesson 5.6 Stitch Surfaces Together Applying Global Stitch Stitching Surface Points Together Stitching Surface Edges Together Lesson 5.6 Tutorial 1: Apply Global Stitch Lesson 5.7 Convert Objects Converting NURBS to Polygons Converting to Subdivision Surfaces Converting Subdivision Surfaces to NURBS and Polygons Lesson 5.7 Tutorial 1: Convert NURBS to Polygons Lesson 5.7 Tutorial 2: Convert NURBS to Polygons and Back ch. 6 Creating and Editing Polygon Objects Lesson 6.1 Create Polygon Objects Creating Polygon Primitives Creating Polygon Objects by Hand Appending to a Polygon Combining Polygons Mirroring Polygon Objects Duplicating Faces Cleaning Up and Reducing Polygons Lesson 6.1 Tutorial 1: Create Polygon Primitives Lesson 6.1 Tutorial 2: Create a Polygon Contents note continued: Lesson 6.1 Tutorial 3: Append to a Polygon Lesson 6.1 Tutorial 4: Mirror an Object Lesson 6.1 Tutorial 5: Offset Faces Lesson 6.2 Edit Polygons Selecting Polygon Components Subdividing and Splitting Polygon Faces Cutting Faces Merging Vertices Merging and Collapsing Edges Bridging Edges Deleting Components Lesson 6.2 Tutorial 1: Create a Mushroom Lesson 6.2 Tutorial 2: Split Faces Lesson 6.2 Tutorial 3: Merge Vertices and Edges Lesson 6.3 Use Polygon Operations Extruding Components Chamfer a Vertex Beveling an Edge Poking a Face Creating a Wedge Lesson 6.3 Tutorial 1: Extrude Cube Vertices Lesson 6.3 Tutorial 2: Extrude Cube Edges and Faces Lesson 6.3 Tutorial 3: Chamfer Vertices Lesson 6.3 Tutorial 4: Bevel Edges Lesson 6.3 Tutorial 5: Poke Faces Lesson 6.3 Tutorial 6: Wedge Faces Lesson 6.4 Smooth Polygon Edges Showing Normals Reversing and Controlling Normals Contents note continued: Softening and Hardening Edges Smoothing Polygons with Subdivisions Creating a Smooth Proxy Adding a Crease to a Smoothed Polygon Smoothing Polygons with Vertex Averaging Lesson 6.4 Tutorial 1: Conform Normals Lesson 6.4 Tutorial 2: Smooth Faces Lesson 6.4 Tutorial 3: Smooth Faces Lesson 6.4 Tutorial 4: Smooth Faces with Vertex Averaging Lesson 6.5 Use Polygon Booleans and Triangulate Polygons Combining Polygon Objects Finding the Difference Between Objects Creating an Intersection Object Triangulating Polygon Faces Switching Polygon Faces to Rectangles Flipping Triangle Edges Lesson 6.5 Tutorial 1: Create a Button from Booleans Lesson 6.5 Tutorial 2: Triangulate Non-Planar Polygons Lesson 6.6 Create Holes in Polygons Detaching a Vertex Detaching Faces Using the Make Hole Tool Filling Holes Lesson 6.6 Tutorial 1: Add Holes to a Cube Contents note continued: Lesson 6.7 Work with Edge Loops, Rings, and Borders Selecting Edge Loops, Rings, and Borders Converting Selections Using the Insert Loop Tool Creating Custom Edge Loops Lesson 6.7 Tutorial 1: Add Edge Loops to a Face Lesson 6.8 Learn the Modeling Toolkit Setting Constraints Using Soft Selection Using Polygon Tools Lesson 6.8 Tutorial 1: Using the Modeling Toolkit ch. 7 Assigning Materials and Textures Lesson 7.1 Apply Materials Applying New Materials Renaming Materials Applying Existing Materials Changing Material Attributes Moving Between Nodes Rendering Materials Lesson 7.1 Tutorial 1: Apply a Material Lesson 7.1 Tutorial 2: Apply and Render a Texture Lesson 7.2 Use the Hypershade Using the Create Bar Using the tabbed panes Using the Work Area Contents note continued: Connecting Nodes Using the Material Viewer Dragging Materials to Objects Lesson 7.2 Tutorial 1: Create a Custom Material Lesson 7.2 Tutorial 2: Create a Custom Cloth Material Lesson 7.3 Work with Materials Learning the Surface Materials Changing Material Color Changing Material Transparency Using Other Material Attributes Layering Materials Using the Ramp Shader Using the Shading Map Lesson 7.3 Tutorial 1: Change Color and Transparency Lesson 7.3 Tutorial 2: Layer Materials Lesson 7.3 Tutorial 3: Use a Shading Map Lesson 7.4 Work with Textures Connecting Texture Nodes Applying Textures as Color Mapping Textures to Attributes Adding Relief Loading File Textures Layering Textures Lesson 7.4 Tutorial 1: Apply Textures Lesson 7.4 Tutorial 2: Load an Image Texture Lesson 7.5 Position Textures Understanding Mapping Methods Using Normal Mapping Using Projection Mapping Contents note continued: Using Stencil Mapping Placing 2D Textures Placing 3D Textures Lesson 7.5 Tutorial 1: Position 2D Textures Lesson 7.5 Tutorial 2: Position 3D Textures Lesson 7.6 Use Utilities Nodes Using the General Utilities Using the Color Utilities Using the Switch Utilities Lesson 7.6 Tutorial 1: Blend Colors Lesson 7.7 Paint in 3D Assigning a Paint Texture Selecting a Brush Applying Color Using Different Paint Operations Painting Other Attributes Lesson 7.7 Tutorial 1: Use the 3D Paint Tool Key terms From This Chapter ch. 8 Adding Paint Effects Lesson 8.1 Use the Preset Brushes Accessing the Paint Effects Panel Using the Paint Effects Tool Using Preset Brushes Introducing the Content Browser Blending Presets Redrawing the View Clearing the View Lesson 8.1 Tutorial 1: Use a Paint Effects Brush Contents note continued: Lesson 8.1 Tutorial 2: Use a Content Browser Brush Lesson 8.1 Tutorial 3: Blend Brushes Lesson 8.2 Create Custom Brushes Changing Template Brush Settings Using the Various Brush Types Changing Brush Size Changing Brush Color Enabling Illumination and Shadows Enabling Glows Creating and Saving Custom Brushes Lesson 8.2 Tutorial 1: Change Brush Size Lesson 8.2 Tutorial 2: Change Brush Color Lesson 8.2 Tutorial 3: Add Shadows Lesson 8.2 Tutorial 4: Add a Glow Lesson 8.3 Paint in 2D Introducing the Paint Effects Canvas Changing the Canvas Size Creating Seamless Textures Saving Textures Undoing the Last Stroke Saving the Alpha Channel Lesson 8.3 Tutorial 1: Create a Seamless Texture Lesson 8.3 Tutorial 2: Save an Image and Alpha Channel Lesson 8.4 Paint on 3D Objects Painting in a View Panel Painting on Objects Auto-Painting an Object Saving Depth as a Grayscale Map Contents note continued: Lesson 8.4 Tutorial 1: Paint on Objects Lesson 8.4 Tutorial 2: Auto-Paint on Objects Lesson 8.5 Edit Paint Effects Selecting Strokes Editing Strokes Converting Strokes to Polygons Changing the Default Light Lesson 8.5 Tutorial 1: Select and Edit Strokes Lesson 8.5 Tutorial 2: Convert Paint Effects to Polygons ch. 9 Using Cameras and Lights Lesson 9.1 Work with Cameras Creating Cameras Changing Camera Settings Selecting a Camera Positioning Cameras Looking Through a New Camera Setting View Guidelines Changing the Depth of Field Lesson 9.1 Tutorial 1: Create a Camera Lesson 9.1 Tutorial 2: Aim a Camera Lesson 9.1 Tutorial 3: Create a Depth-of-Field Effect Lesson 9.2 Create a Background Setting the Background Color Adding an Image Plane Creating a Textured Background Loading a Background Image Contents note continued: Positioning the Background Lesson 9.2 Tutorial 1: Change Background Color Lesson 9.2 Tutorial 2: Change Background Texture Lesson 9.2 Tutorial 3: Add and Position a Background Image Lesson 9.3 Create and Position Lights Using Default Lights Understanding the Light Types Creating Lights Manipulating Lights Manipulating Spot Lights Lesson 9.3 Tutorial 1: Create and Manipulate a Light Lesson 9.4 Change Light Settings Changing Light Color Changing Light Intensity and Decay Enabling Shadows Lesson 9.4 Tutorial 1: Change Light Color and Intensity Lesson 9.4 Tutorial 2: Enable Shadows Lesson 9.5 Create Light Effects Creating Light Fog Creating Glows and Halos Creating Lens Flares Lesson 9.5 Tutorial 1: Enable Light Fog Lesson 9.5 Tutorial 2: Enable a Halo Light Effect ch. 10 Animating with Keyframes Contents note continued: Lesson 10.1 Set Keyframes Setting Keys Using Auto Key Selecting Keys Copying Keys Deleting Keys Snapping Keys Lesson 10.1 Tutorial 1: Set Keys Lesson 10.1 Tutorial 2: Use Auto Key Lesson 10.1 Tutorial 3: Move Keys Lesson 10.2 View an Animation Previewing Animation Looping an Animation Enabling Ghosting Creating Motion Trails Using Playblast Lesson 10.2 Tutorial 1: Preview an Animation Lesson 10.2 Tutorial 2: Use Playblast Lesson 10.3 Animate Using Motion Paths Creating Motion Path Keys Drawing a Motion Path Attaching an Object to a Motion Path Adjusting an Attached Motion Path Deforming an Object as it Follows a Motion Path Lesson 10.3 Tutorial 1: Create a Motion Path Lesson 10.3 Tutorial 2: Draw a Motion Path and Attach an Object Lesson 10.4 Edit Animation Curves Using the Graph Editor Framing Curves Editing Keys Simplifying Curves Setting Infinity Conditions Contents note continued: Working with Tangents Adding Keys Lesson 10.4 Tutorial 1: Edit Animation Curves Lesson 10.4 Tutorial 2: Repeat Motion Lesson 10.5 Control Animation Timing Using the Dope Sheet Using the Dope Sheet Manipulator Adding Sound Lesson 10.5 Tutorial 1: Use the Dope Sheet Lesson 10.5 Tutorial 2: Add Sound ch. 11 Working with Characters Lesson 11.1 Build a Skeleton Creating Joints Inserting a Joint Connecting a Joint Chain Removing and Disconnecting Joints Mirroring Joints Resetting the Root Joint Naming Joints Lesson 11.1 Tutorial 1: Create a Skeleton Lesson 11.1 Tutorial 2: Add a Tail to the Skeleton Lesson 11.2 Edit Joint Attributes Inheriting Transforms Orienting Joints Labeling Joints Showing and Hiding Labels Limiting Joints Displaying Joints Lesson 11.2 Tutorial 1: Label Joints Contents note continued: Lesson 11.2 Tutorial 2: Limit Joint Motion Lesson 11.3 Add Inverse Kinematics Using the Create IK Handle Command Using the Create IK Spline Handle Command Posing the IK Handles Switching Between FK and IK Lesson 11.3 Tutorial 1: Add IK to a Skeleton Lesson 11.3 Tutorial 2: Add IK Spline to the Skeleton Tail Lesson 11.4 Skin a Character Creating Effective Skin Positioning a Skeleton Binding Skin Returning to Default Pose Unbinding Skin Animating Joints Lesson 11.4 Tutorial 1: Position a Skin Lesson 11.4 Tutorial 2: Bind Skin Lesson 11.4 Tutorial 3: Animate Joints Lesson 11.5 Edit a Skin Adding Influence Objects Understanding Skin Weights Using the Interactive Bind Skin Tool Painting and Smoothing Skin Weights Mirroring Skin Weights Resetting Skin Weights Lesson 11.5 Tutorial 1: Add Influence Object Lesson 11.5 Tutorial 2: Paint Weights Lesson 11.6 Automatic Rigging Contents note continued: Creating a Rig with One-Click Creating a Step-by-Step Rig Controlling the Human IK Rig Lesson 11.6 Tutorial 1: Creating a Quick Rig Lesson 11.7 Add Hair and Fur Adding preset hair to an object Creating hair Style hair Making hair dynamic Creating and editing a hair attributes Rendering hair and fur Lesson 11.7 Tutorial 1: Add hair ch. 12 Animating with Dynamics Lesson 12.1 Use Particles Creating Particles Creating Surface Particles Viewing Particle Attributes and Count Setting Particle Lifespan Changing Particle Render Type Using Instances Cycling Instances Lesson 12.1 Tutorial 1: Add Clouds to a Sphere Lesson 12.1 Tutorial 2: Use an Instance Lesson 12.1 Tutorial 3: Cycle Instances Lesson 12.2 Create an Emitter Using an Emitter Using a Directional Emitter Using a Volume Emitter Contents note continued: Using an Object as an Emitter Changing Emitter Attributes Lesson 12.2 Tutorial 1: Create an Omni Emitter Lesson 12.2 Tutorial 2: Create a Directional Emitter Lesson 12.2 Tutorial 3: Create an Object Emitter Lesson 12.3 Create Fields and Goals Understanding Fields Connecting Objects to a Field Changing Field Attributes Regulating Field Forces Establishing Goals Lesson 12.3 Tutorial 1: Create a Vortex Field Lesson 12.3 Tutorial 2: Create a Goal Lesson 12.4 Manage Particle Collisions Enabling Particle Collisions Defining New Events Creating Rigid Body Objects Creating Soft Body Objects Lesson 12.4 Tutorial 1: Enable Particle Collisions Lesson 12.4 Tutorial 2: Add a Collision Event Lesson 12.4 Tutorial 3: Create Rigid Body Objects Lesson 12.4 Tutorial 4: Create Soft Body Objects Lesson 12.5 Constrain Motion Adding Constraints Creating Component and Spring Constraints Contents note continued: Creating a Pin Constraint Creating a Point to Surface Constraint Creating Springs Lesson 12.5 Tutorial 1: Add a Constraint Lesson 12.6 Create Effects Creating Fire and Smoke Creating Fireworks Creating Lightning Shattering Objects Flowing Along a Curve Lesson 12.6 Tutorial 1: Create a Fire Effect Lesson 12.6 Tutorial 2: Create Fireworks Lesson 12.6 Tutorial 3: Create Lightning Lesson 12.6 Tutorial 4: Create Curve Flow Lesson 12.7 Use Cloth and Fluids Creating Cloth Creating a Cloth Collision Object Setting Cloth Object Properties Creating a Fluid Container Creating a Fluid Emitter Changing Fluid Properties Creating Oceans and Ponds Lesson 12.7 Tutorial 1: Drape a Tablecloth Lesson 12.7 Tutorial 2: Fill a Container Lesson 12.7 Tutorial 3: Create a Pond with Ripples ch. 13 Rendering a Scene Contents note continued: Lesson 13.1 Configure the Render Process Choosing a Renderer Saving Render Presets Changing a File Name Changing File Format Changing Camera View and Resolution Using render layers Lesson 13.1 Tutorial 1: Set Render Settings Lesson 13.1 Tutorial 2: Change the Rendering Path Lesson 13.2 Use Special Rendering Features Adjusting Render Quality Enabling Raytracing Enabling Motion Blur Lesson 13.2 Tutorial 1: Change the Render Quality Lesson 13.2 Tutorial 2: Enable Raytracing Lesson 13.2 Tutorial 3: Enable Motion Blur Lesson 13.2 Tutorial 4: Add Environment Fog Lesson 13.3 Use the Render View Window Opening the Render View Rendering a Region Using Interactive Photorealistic Rendering (IPR) Saving Rendered Images Lesson 13.3 Tutorial 1: Render a Region Lesson 13.3 Tutorial 2: Use IPR Rendering Lesson 13.4 Create a Final Render Rendering a Single Frame Contents note continued: Rendering an Animation Sequence Using Batch Rendering Lesson 13.4 Tutorial 1: Render an Animation Lesson 13.5 Render with Maya Vector and Arnold Using Maya Vector Using Arnold Using Arnold Materials Using Arnold Lights Lesson 13.5 Tutorial 1: Render Using Vectors Lesson 13.5 Tutorial 2: Render with Arnold ch. 14 Using MEL Scripting Lesson 14.1 Use the Command Line Using MEL in the Command Line Repeating Command Line Commands Using the MEL Scripting Commands Lesson 14.1 Tutorial 1: Enter MEL Commands in the Command Line Lesson 14.2 Use the Script Editor Executing Script Commands Viewing Interface Commands Reusing Interface Commands Saving Scripts Adding Scripts to the Shelf Lesson 14.2 Tutorial 1: Use the Script Editor Lesson 14.2 Tutorial 2: View Interface Commands and Save a Script Contents note continued: Lesson 14.2 Tutorial 3: Execute a Custom Script What You Have Learned.
520 _aDESIGNED TO GIVE NEW USERS A SOLID UNDERSTANDING OF THE FUNDAMENTAL SKILLS NEEDED TO CREATE BEAUTIFUL 3D MODELS AND STUNNING ANIMATIONS WITH AUTODESK MAYA -- BACK COVER.
526 _aCSCI236
650 _aMaya (Computer file)
_96381
650 _aComputer animation
_96375
650 _aComputer graphics
_9367
650 _aComputer art
_96386
650 _aThree-dimensional display systems
_96392
856 _uhttps://uowd.box.com/s/72dl9d2t0hz0irdn4zdyafmee2yqfnzr
_zLocation Map
942 _cREGULAR