Glazer, Joshua L.
Multiplayer game programming : architecting networked games Joshua L. Glazer, Sanjay Madhav - New York, N.Y. : Addison-Wesley, c2016. - xvi, 365 p. ; ill. ; 23 cm. - Addison-Wesley game design and development series .
Overview of networked games -- The internet -- Berkeley sockets -- Object serialization -- Object replication -- Network topologies and sample games -- Latency, jitter, and reliability -- Improved latency handling -- Scalability -- Security -- Real-world engines -- Gamer services -- Cloud hosting dedicated servers.
Multiplayer Game Programming is a detailed investigation of networked multiplayer game engineering. A guided tour through the trials and challenges of building a robust multiplayer architecture, this book provides explanations and in-depth working examples of all the engine-level systems needed in a multiplayer game.
9780134034300
Computer games--Programming
Multiplayer game programming : architecting networked games Joshua L. Glazer, Sanjay Madhav - New York, N.Y. : Addison-Wesley, c2016. - xvi, 365 p. ; ill. ; 23 cm. - Addison-Wesley game design and development series .
Overview of networked games -- The internet -- Berkeley sockets -- Object serialization -- Object replication -- Network topologies and sample games -- Latency, jitter, and reliability -- Improved latency handling -- Scalability -- Security -- Real-world engines -- Gamer services -- Cloud hosting dedicated servers.
Multiplayer Game Programming is a detailed investigation of networked multiplayer game engineering. A guided tour through the trials and challenges of building a robust multiplayer architecture, this book provides explanations and in-depth working examples of all the engine-level systems needed in a multiplayer game.
9780134034300
Computer games--Programming