Glazer, Joshua L.

Multiplayer game programming : architecting networked games Joshua L. Glazer, Sanjay Madhav - New York, N.Y. : Addison-Wesley, c2016. - xvi, 365 p. ; ill. ; 23 cm. - Addison-Wesley game design and development series .

Overview of networked games -- The internet -- Berkeley sockets -- Object serialization -- Object replication -- Network topologies and sample games -- Latency, jitter, and reliability -- Improved latency handling -- Scalability -- Security -- Real-world engines -- Gamer services -- Cloud hosting dedicated servers.

Multiplayer Game Programming is a detailed investigation of networked multiplayer game engineering. A guided tour through the trials and challenges of building a robust multiplayer architecture, this book provides explanations and in-depth working examples of all the engine-level systems needed in a multiplayer game.



9780134034300


Computer games--Programming

Powered by Koha