Synthetic worlds : (Record no. 18621)

000 -LEADER
fixed length control field 01852cam a2200301 a 4500
FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 061123s2006 ilu b 001 0 eng d
NATIONAL BIBLIOGRAPHY NUMBER
National bibliography number GBA669688
INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780226096278
CATALOGING SOURCE
Original cataloging agency QU
LIBRARY OF CONGRESS CALL NUMBER
Classification number GV1469.15
Item number .C394 2005
DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.814678
Edition number 22
-- 794.814678/3
SYSTEM CONTROL NUMBER
System control number (AuCNLKIN)000041107078
DATE AND TIME OF LATEST TRANSACTION
control field 20170126095722.0
CONTROL NUMBER
control field 50683
CONTROL NUMBER IDENTIFIER
control field UOWD
MAIN ENTRY--PERSONAL NAME
Personal name Castronova, Edward.
TITLE STATEMENT
Title Synthetic worlds :
Remainder of title the business and culture of online games /
Statement of responsibility, etc Edward Castronova.
PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc Chicago :
Name of publisher, distributor, etc The University of Chicago Press,
Date of publication, distribution, etc 2006.
PHYSICAL DESCRIPTION
Extent xi, 332 p. ;
Dimensions 23 cm.
GENERAL NOTE
General note Originally published: 2005.
BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc Includes bibliographical references and index.
SUMMARY, ETC.
Summary, etc "From EverQuest to World of Warcraft, online games have evolved from the exclusive domain of computer geeks into an extraordinarily lucrative staple of the entertainment industry. People of all ages and from all walks of life now spend thousands of hours-and dollars-creating virtual societies whose economies trade against the dollar on eBay. And the players who inhabit these synthetic worlds are starting to spend more time online than at their day jobs." "In Synthetic Worlds, Edward Castronova offers a behind-the-scenes look at the online game industry, exploring its implications for business and culture alike. The economies inside these worlds, we learn, have the potential to dramatically affect real world,financial systems. Ultimately, Castronova explores the long-term social consequences of online games: If players can inhabit worlds that are more alluring and gratifying than reality, how can the real world compete? Book jacket."--BOOK JACKET.
STUDY PROGRAM INFORMATION NOTE
Program name HDR974
SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Internet games
General subdivision Social aspects.
SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Internet games
General subdivision Economic aspects.
ADDED ENTRY ELEMENTS (KOHA)
Koha item type REGULAR
Holdings
Lost status Source of classification or shelving scheme Damaged status Not for loan Permanent Location Current Location Shelving location Date acquired Source of acquisition Full call number Barcode Date last seen Cost, replacement price Price effective from Koha item type
        University of Wollongong in Dubai University of Wollongong in Dubai MAIN 2012-03-14 AMAUK 794.814678 CA SY T0044540 2017-01-26 10.41 2017-01-26 REGULAR

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