000 -LEADER |
fixed length control field |
02531nam a2200229 a 4500 |
INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9781849512923 |
FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
120619n 000 0 eng d |
DATE AND TIME OF LATEST TRANSACTION |
control field |
20170126095757.0 |
CONTROL NUMBER |
control field |
51327 |
CONTROL NUMBER IDENTIFIER |
control field |
UOWD |
MAIN ENTRY--PERSONAL NAME |
Personal name |
Lang, Christoph. |
TITLE STATEMENT |
Title |
Panda3D 1.7 game developer's cookbook : |
Remainder of title |
over 80 recipes for developing 3D games with Panda3D, a full-scale 3D game engine / |
Statement of responsibility, etc |
Christoph Lang. |
PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
Place of publication, distribution, etc |
Birmingham, UK : |
Name of publisher, distributor, etc |
Packt Publishing, |
Date of publication, distribution, etc |
c2011. |
PHYSICAL DESCRIPTION |
Extent |
iv, 322 p. : |
Other physical details |
ill. ; |
Dimensions |
24 cm. |
SUMMARY, ETC. |
Summary, etc |
Panda3D is a free and open source game engine. It has been used successfully by hobbyists as well as big studios to create games ranging from quick prototypes to full-scale commercial MMOs. Panda3D makes it easy to use models, textures, and sounds to create impressive interactive experiences. With this book, you too will be able to leverage the full power of the Panda3D engine.Panda3D 1.7 Game Developer's Cookbook will supply you with a set of recipes with step-by-step instructions to guide you to usable results quickly and take you through all the topics involved in developing games with Panda3D. First it takes a quick sweep through setting up a basic scene. Then focused articles covering advanced topics of game development carry you closer to your game development goals step by step. With each article you will be able to add more features, as the recipes guide you through getting user input from gamepads, keyboard, mouse, microphone, or even webcam, using shader effects, setting up custom render-to-texture pipelines, applying full-screen post-processing effects, adding physics with the ODE, PhysX, or Bullet physics engine, using the engine's networking capabilities with the event-driven Twisted server framework, debugging and performance profiling, and packaging your game for distribution. It will also put you in touch with other languages and technologies like C++, the Cg shading language, and the Twisted server framework.Panda3D 1.7 Game Developer's Cookbook provides a great reference for your Panda3D game development needs and helps you to deliver impressive results more quickly and with great ease.This book offers solutions to problems occurring during game development with Panda3D for people already familiar with the basics of Panda3D. |
GENERAL NOTE |
General note |
Includes index. |
SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Panda3D (Computer file) |
Source of heading or term |
sears |
SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer games |
Form subdivision |
Design. |
Source of heading or term |
sears |
SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer graphics. |
Source of heading or term |
sears |
SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer games |
General subdivision |
Programming. |
Source of heading or term |
sears |
ADDED ENTRY ELEMENTS (KOHA) |
Koha item type |
REGULAR |