Practical algorithms for 3D computer graphics (Record no. 25621)

LIBRARY OF CONGRESS CONTROL NUMBER
LC control number 2013045580
INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781466582521
DEWEY DECIMAL CLASSIFICATION NUMBER
Call number 006.6/93
MAIN ENTRY--PERSONAL NAME
Authors Ferguson, R. Stuart
Dates 1953-
TITLE STATEMENT
Title Practical algorithms for 3D computer graphics
Statement of responsibility, etc Stuart Ferguson
EDITION STATEMENT
Edition 2nd ed.
PHYSICAL DESCRIPTION
Extent xi, 507 pages :
Other Details illustrations ;
Size 23 cm.
SUMMARY
Summary "Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and image synthesis.Since the publication of the first edition, implementation aspects have changed significantly, including advances in graphics technology that are enhancing immersive experiences with virtual reality. Reflecting these considerable developments, this second edition presents up-to-date algorithms for each stage in the creative process. It takes you from the construction of polygonal models of real and imaginary objects to rigid body animation and hierarchical character animation to the rendering pipeline for the synthesis of realistic images.New to the Second EditionNew chapter on the modern approach to real-time 3D programming using OpenGLNew chapter that introduces 3D graphics for mobile devices New chapter on OpenFX, a comprehensive open source 3D tools suite for modeling and animationDiscussions of new topics, such as particle modeling, marching cubes, and techniques for rendering hair and furMore web-only content, including source code for the algorithms, video transformations, comprehensive examples, and documentation for OpenFXThe book is suitable for newcomers to graphics research and 3D computer games as well as more experienced software developers who wish to write plug-in modules for any 3D application program or shader code for a commercial games engine"--
SUMMARY
Summary "Preface Taken as a whole, the topics covered in this book will enable you to create a complete suite of programs for three-dimensional computer animation, modeling and image synthesis. It is about practical algorithms for each stage in the creative process. The text takes you from the construction of polygonal models of objects (real or imaginary) through rigid body animation into hierarchical character animation and finally down the rendering pipeline for the synthesis of realistic images of the models you build. The content of the first edition of the book, published in 2001, arose from my experience of working on two comprehensive commercial 3D animation and mod- eling application programs (Envisage 3D and SoftFX) for the personal computer in the 1990s. In that time the capabilities of both the hardware and software for creating computer graphics increased almost unimaginably. Back in 2001 it was hard to envisage how radically the graphics scene would change again as the special purpose graphics processors (GPUs) rolled out, with ever increasing capabilities. Since 2001 we have been finding new and exciting ways to take advantage of the advancements in graphics technology through an open source 3D animation and modeling program called OpenFX and in investigating how to enhance the immersive experience with virtual reality [60]. I am sure that the computer games of the future will have to interact with all the human senses and not just our sight. Glimpses of this are here now in the Nintendo Wii and the Microsoft Kinect"--
SUBJECT ADDED ENTRY--TOPICAL TERM
Topical Heading Computer graphics
SUBJECT ADDED ENTRY--TOPICAL TERM
Topical Heading Computer animation
SUBJECT ADDED ENTRY--TOPICAL TERM
Topical Heading Computer algorithms
SUBJECT ADDED ENTRY--TOPICAL TERM
Topical Heading Three-dimensional display systems
SUBJECT ADDED ENTRY--TOPICAL TERM
Topical Heading COMPUTERS / Computer Graphics
SUBJECT ADDED ENTRY--TOPICAL TERM
Topical Heading COMPUTERS / Programming / Games
SUBJECT ADDED ENTRY--TOPICAL TERM
Topical Heading MATHEMATICS / Advanced
ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier https://uowd.box.com/s/vputfhdosh2virihawmxbswm3z4qgk21
Public note Location Map
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Holdings
Lost status Source of classification or shelving scheme Damaged status Not for loan Permanent location Current location Shelving location Date acquired Source of acquisition Full call number Barcode Date last seen Cost, replacement price Price effective from Koha item type
        University of Wollongong in Dubai University of Wollongong in Dubai Main Collection 2015-01-02 AMAUS 006.693 FE PR T0015546 2017-01-26 56.93 2017-01-26 REGULAR

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