Essential skills for 3D modeling, rendering, and animation (Record no. 26432)

LIBRARY OF CONGRESS CONTROL NUMBER
LC control number 2014039017
INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781482224122
DEWEY DECIMAL CLASSIFICATION NUMBER
Call number 006.6/96
MAIN ENTRY--PERSONAL NAME
Authors Zeman, Nicholas Bernhardt
TITLE STATEMENT
Title Essential skills for 3D modeling, rendering, and animation
Statement of responsibility, etc Nicholas Bernhardt Zeman
PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication Boca Raton :
Publisher Taylor & Francis,
Date c2014.
PHYSICAL DESCRIPTION
Extent xix, 226 p. :
Other Details ill. (some col.) ;
Size 24 cm.
SUMMARY
Summary Preface Late at night, 1997, in some little one-bedroom apartment on Lexington Avenue, in Lexington, Kentucky, I installed my very first 3D software on my self-built HP Windows 95 workstation. It had 64 megabytes of RAM and an Intel Pentium 32 gigahertz processor. Caligari Truespace was an ancient VRML (Virtual Reality Markup Language) authoring software that I had downloaded for free. It was my very first experience with 3D graphics. I had seen it in movies. I had seen it in video games. But I had never really held the tools of creation in my hands and manipulated objects in 3D space before. I eagerly navigated around the interface of the default scene file, which was strewn with various old-timey 3D objects: a teapot, a house, a spider, and a roller coaster. I selected the spider and chose the "rotate" tool, and for the very first time in my life, I manipulated a model in three dimensions on a computer screen. There was no going back. From that one particular moment in time and space, a light went on in my head and I was obsessed. I could not stop thinking about 3D animation. The possibilities exploded. The next 14 years of my life would be a single-minded drive down that same road, without ever stopping to wonder if I was on the right path. 3D graphics were my passion and aspiration. And although that path was ultimately successful, I had a long way to go in terms of my basic understanding. Here is the problem: I had no idea what I was doing. I didn't know a damn thing about 3D graphics.
STUDY PROGRAM
Program name CSCI236
SUBJECT ADDED ENTRY--TOPICAL TERM
Topical Heading Computer animation
SUBJECT ADDED ENTRY--TOPICAL TERM
Topical Heading Three-dimensional modeling
SUBJECT ADDED ENTRY--TOPICAL TERM
Topical Heading COMPUTERS / Computer Graphics
SUBJECT ADDED ENTRY--TOPICAL TERM
Topical Heading COMPUTERS / Programming / Games
ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier https://uowd.box.com/s/72dl9d2t0hz0irdn4zdyafmee2yqfnzr
Public note Location Map
MAIN ENTRY--PERSONAL NAME
-- 35924
SUBJECT ADDED ENTRY--TOPICAL TERM
-- 6375
SUBJECT ADDED ENTRY--TOPICAL TERM
-- 6387
SUBJECT ADDED ENTRY--TOPICAL TERM
-- 35925
SUBJECT ADDED ENTRY--TOPICAL TERM
-- 35926
Holdings
Lost status Source of classification or shelving scheme Damaged status Not for loan Permanent location Current location Shelving location Date acquired Source of acquisition Total Checkouts Full call number Barcode Date last seen Date last borrowed Cost, replacement price Price effective from Koha item type
        University of Wollongong in Dubai University of Wollongong in Dubai Main Collection 2015-04-18 AMAUK 1 006.696 ZE ES T0051421 2017-03-09 2017-03-01 38.99 2017-01-26 REGULAR
        University of Wollongong in Dubai University of Wollongong in Dubai Main Collection 2015-04-18 AMAUK   006.696 ZE ES T0051422 2017-01-26   38.99 2017-01-26 REGULAR

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