000 -LEADER |
fixed length control field |
02139nam a2200205 a 4500 |
FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
150604n 000 0 eng d |
INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9781909414044 |
DATE AND TIME OF LATEST TRANSACTION |
control field |
20170126100814.0 |
CONTROL NUMBER |
control field |
60874 |
CONTROL NUMBER IDENTIFIER |
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UOWD |
MAIN ENTRY--PERSONAL NAME |
Personal name |
Finch, Andrew |
TITLE STATEMENT |
Title |
The Unreal game engine : |
Remainder of title |
a comprehensive guide to creating playable levels |
Statement of responsibility, etc |
Andrew Finch |
PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
Place of publication, distribution, etc |
Worcester : |
Name of publisher, distributor, etc |
3DTotal Publishing, |
Date of publication, distribution, etc |
c2013. |
PHYSICAL DESCRIPTION |
Extent |
235 p. ; |
Other physical details |
col. ill. ; |
Dimensions |
31 cm. |
FORMATTED CONTENTS NOTE |
Formatted contents note |
Machine generated contents note: SECTION 01 ITALIAN COURTYARD -- 01.Project planning and software explanation -- 02.BSP creation -- draft lighting -- 03.Static Meshes and texturing -- part 1 -- 04.Static Meshes and texturing -- part 2 -- 05.Layout -- A -- 06.Layout -- B -- 07.Lighting and post effects -- A -- 08.Lighting and post effects -- B -- SECTION 02 WEAPON DESIGN -- 01.Modeling -- 02.Modeling finalization and UV-mapping -- 03.Texture creation -- 04.Texture finalization and portfolio presentation -- SECTION 03 SUBMARINE PEN -- 01.Concept to white box -- 02.White box to custom mesh -- 03.Finalizing the environment -- part 1 -- 04.Finalizing the environment -- part 2 -- 05.Building objects and placement -- 06.Final layout of assets -- 07.Draft lighting and placing decals -- 08.Finalizing the lighting -- 09.Final polish stage and completion -- SECTION 04 VEHICLE DESIGN -- 01.Modeling -- 02.Modeling finalization and UV-mapping -- 03.Texture creation -- Contents note continued: 04.Texture finalization and portfolio presentation -- SECTION 05 LIGHTING -- 01.Midday -- 02.Night -- 03.Foggy -- 04.Sunset -- 05.Rain -- SECTION 06 ZOMBIE TOWN -- 00.Introduction -- 01.UDK asset review -- 02.Layout -- 03.BSP and tree placement -- 04.Lighting first pass and finalization -- 05.Sky setup and PFX placement -- 06.Post effects and finishing touches |
SUMMARY, ETC. |
Summary, etc |
Discover how to create and populate your own video game level using the Unreal game engine |
SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Unreal Development Kit |
Source of heading or term |
sears |
SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer games |
General subdivision |
Design |
Source of heading or term |
sears |
ADDED ENTRY ELEMENTS (KOHA) |
Koha item type |
REGULAR |