The Unreal game engine : (Record no. 26872)

000 -LEADER
fixed length control field 02139nam a2200205 a 4500
FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 150604n 000 0 eng d
INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781909414044
DATE AND TIME OF LATEST TRANSACTION
control field 20170126100814.0
CONTROL NUMBER
control field 60874
CONTROL NUMBER IDENTIFIER
control field UOWD
MAIN ENTRY--PERSONAL NAME
Personal name Finch, Andrew
TITLE STATEMENT
Title The Unreal game engine :
Remainder of title a comprehensive guide to creating playable levels
Statement of responsibility, etc Andrew Finch
PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc Worcester :
Name of publisher, distributor, etc 3DTotal Publishing,
Date of publication, distribution, etc c2013.
PHYSICAL DESCRIPTION
Extent 235 p. ;
Other physical details col. ill. ;
Dimensions 31 cm.
FORMATTED CONTENTS NOTE
Formatted contents note Machine generated contents note: SECTION 01 ITALIAN COURTYARD -- 01.Project planning and software explanation -- 02.BSP creation -- draft lighting -- 03.Static Meshes and texturing -- part 1 -- 04.Static Meshes and texturing -- part 2 -- 05.Layout -- A -- 06.Layout -- B -- 07.Lighting and post effects -- A -- 08.Lighting and post effects -- B -- SECTION 02 WEAPON DESIGN -- 01.Modeling -- 02.Modeling finalization and UV-mapping -- 03.Texture creation -- 04.Texture finalization and portfolio presentation -- SECTION 03 SUBMARINE PEN -- 01.Concept to white box -- 02.White box to custom mesh -- 03.Finalizing the environment -- part 1 -- 04.Finalizing the environment -- part 2 -- 05.Building objects and placement -- 06.Final layout of assets -- 07.Draft lighting and placing decals -- 08.Finalizing the lighting -- 09.Final polish stage and completion -- SECTION 04 VEHICLE DESIGN -- 01.Modeling -- 02.Modeling finalization and UV-mapping -- 03.Texture creation -- Contents note continued: 04.Texture finalization and portfolio presentation -- SECTION 05 LIGHTING -- 01.Midday -- 02.Night -- 03.Foggy -- 04.Sunset -- 05.Rain -- SECTION 06 ZOMBIE TOWN -- 00.Introduction -- 01.UDK asset review -- 02.Layout -- 03.BSP and tree placement -- 04.Lighting first pass and finalization -- 05.Sky setup and PFX placement -- 06.Post effects and finishing touches
SUMMARY, ETC.
Summary, etc Discover how to create and populate your own video game level using the Unreal game engine
SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Unreal Development Kit
Source of heading or term sears
SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer games
General subdivision Design
Source of heading or term sears
ADDED ENTRY ELEMENTS (KOHA)
Koha item type REGULAR
Holdings
Lost status Source of classification or shelving scheme Damaged status Not for loan Permanent Location Current Location Shelving location Date acquired Source of acquisition Full call number Barcode Date last seen Cost, replacement price Price effective from Koha item type
        University of Wollongong in Dubai University of Wollongong in Dubai MAIN 2015-06-21 AMAUK 791.84 FI UN T0051651 2017-01-26 17.99 2017-01-26 REGULAR
        University of Wollongong in Dubai University of Wollongong in Dubai MAIN 2015-06-21 AMAUK 791.84 FI UN T0051652 2017-01-26 17.99 2017-01-26 REGULAR

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