Human walking in virtual environments : (Record no. 28725)

INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 978-1441984319
DEWEY DECIMAL CLASSIFICATION NUMBER
Call number 006.8 HU MA
TITLE STATEMENT
Title Human walking in virtual environments :
Subtitle perception, technology, and applications
Statement of responsibility, etc editor by Frank Steinicke ... [et al.]
PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication New York :
Publisher Springer,
Date c2013.
PHYSICAL DESCRIPTION
Extent x, 402 p. :
Other Details col. ill. ;
Size 25 cm.
GENERAL NOTE
General note Includes index.
CONTENTS
Contents Part I. Perception. Sensory Contributions to Spatial Knowledge of Real and Virtual Environments / David Waller, Eric Hodgson -- Perceptual and Cognitive Factors for Self-Motion Simulation in Virtual Environments: How Can Self-Motion Illusions ("Vection") Be Utilized? / Bernhard E. Riecke, Jörg Schulte-Pelkum -- Biomechanics of Walking in Real World: Naturalness we Wish to Reach in Virtual Reality / Franck Multon, Anne-Hélène Olivier -- Affordance Perception and the Visual Control of Locomotion / Brett R. Fajen -- The Effect of Translational and Rotational Body-Based Information on Navigation / Roy A. Ruddle -- Enabling Unconstrained Omnidirectional Walking Through Virtual Environments: An Overview of the CyberWalk Project / Ilja Frissen, Jennifer L. Campos, Manish Sreenivasa, Marc O. Ernst -- Part II. Technologies. Displays and Interaction for Virtual Travel / Anthony Steed, Doug A. Bowman -- Sensing Human Walking: Algorithms and Techniques for Extracting and Modeling Locomotion / Franck Multon -- Locomotion Interfaces / Hiroo Iwata -- Implementing Walking in Virtual Environments / Gerd Bruder, Frank Steinicke -- Stepping-Driven Locomotion Interfaces / Mary C. Whitton, Tabitha C. Peck -- Multimodal Rendering of Walking Over Virtual Grounds / Maud Marchal, Gabriel Cirio, Yon Visell, Federico Fontana, Stefania Serafin -- Part III. Applications and Interactive Behavior. Displacements in Virtual Reality for Sports Performance Analysis / Richard Kulpa, Benoit Bideau, Sébastien Brault -- Redirected Walking in Mixed Reality Training Applications / Evan A. Suma, David M. Krum, Mark Bolas -- VR-Based Assessment and Rehabilitation of Functional Mobility / Adam W. Kiefer, Christopher K. Rhea, William H. Warren -- Full Body Locomotion with Video Game Motion Controllers / Brian Williamson, Chadwick Wingrave, Joseph J. LaViola Jr. -- Interacting with Augmented Floor Surfaces / Yon Visell, Severin Smith, Jeremy R. Cooperstock.
SUMMARY
Summary This book presents a survey of past and recent developments on human walking in virtual environments with an emphasis on human self-motion perception, the multisensory nature of experiences of walking, conceptual design approaches, current technologies, and applications. The use of virtual reality and movement simulation systems is becoming increasingly popular and more accessible to a wide variety of research fields and applications. While, in the past, simulation technologies have focused on developing realistic, interactive visual environments, it is becoming increasingly obvious that our everyday interactions are highly multisensory. Therefore, investigators are beginning to understand the critical importance of developing and validating locomotor interfaces that can allow for realistic, natural behaviours. The book aims to present an overview of what is currently understood about human perception and performance when moving in virtual environments and to situate it relative to the broader scientific and engineering literature on human locomotion and locomotion interfaces. The contents include scientific background and recent empirical findings related to biomechanics, self-motion perception, and physical interactions. The book also discusses conceptual approaches to multimodal sensing, display systems, and interaction for walking in real and virtual environments. Finally, it will present current and emerging applications in areas such as gait and posture rehabilitation, gaming, sports, and architectural design
SUBJECT ADDED ENTRY--TOPICAL TERM
Topical Heading Virtual reality
SUBJECT ADDED ENTRY--TOPICAL TERM
Topical Heading Human locomotion
Geographic Computer simulation
SUBJECT ADDED ENTRY--TOPICAL TERM
Topical Heading Engineering
SUBJECT ADDED ENTRY--TOPICAL TERM
Topical Heading Computer vision
SUBJECT ADDED ENTRY--TOPICAL TERM
Topical Heading Control, Robotics, Mechatronics
SUBJECT ADDED ENTRY--TOPICAL TERM
Topical Heading Computer Imaging, Vision, Pattern Recognition and Graphics
ADDED ENTRY
Name Steinicke, Frank,
Role Edited by
ADDED ENTRY
Name Visell, Yon,
Role Edited by
ADDED ENTRY
Name Campos, Jennifer,
Role Edited by
ADDED ENTRY
Name Lecuyer, Anatole,
Role Edited by
ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier https://uowd.box.com/s/wua39222hn4dlnwq4gmkwimjlfpu6j0g
Public note Location Map
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Holdings
Lost status Source of classification or shelving scheme Damaged status Not for loan Permanent location Current location Shelving location Date acquired Source of acquisition Full call number Barcode Date last seen Cost, replacement price Price effective from Koha item type
        University of Wollongong in Dubai University of Wollongong in Dubai Main Collection 2016-03-06 AMAUK 006.8 HU MA T0053903 2017-01-26 139.50 2017-01-26 REGULAR

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