Adobe animate CC 2017 release (Record no. 34372)

LIBRARY OF CONGRESS CONTROL NUMBER
LC control number 2017287333
INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780134665238
DEWEY DECIMAL CLASSIFICATION NUMBER
Call number 006.696 CH AD
MAIN ENTRY--PERSONAL NAME
Authors Chun, Russell
TITLE STATEMENT
Title Adobe animate CC 2017 release
Statement of responsibility, etc Russell Chun
VARYING FORM OF TITLE
Title proper/short title Adobe animate creative cloud two thousand seventeen release
PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication San Francisco, California :
Publisher Pearson Education,
Date c2017.
PHYSICAL DESCRIPTION
Extent xiv, 418 p. :
Other Details col. ill. ;
Size 24 cm.
SERIES STATEMENT
Series statement Classroom in a book
GENERAL NOTE
General note Includes index.
CONTENTS
Contents Getting Started 1â Getting Acquainted Starting Adobe Animate CC and Opening a File Understanding Document Types Getting to Know the Workspace Working with the Library Panel Understanding the Timeline Organizing Layers in a Timeline Using the Properties Panel Using the Tools Panel Undoing Steps in Animate Previewing Your Movie Modifying the Content and Stage Saving Your Movie 2â Creating Graphics and Text Getting Started Understanding Strokes and Fills Creating Shapes Making Selections Editing Shapes Using Gradient and Bitmap Fills Using Variable-Width Strokes Using Swatches and Tagged Swatches Creating Curves Using Transparency to Create Depth Being Expressive with the Paint Brush Creating and Editing Text Aligning and Distributing Objects Converting and Exporting Art 3 Creating and Editing Symbols Getting Started Importing Adobe Illustrator Files About Symbols Creating Symbols Importing Adobe Photoshop Files Editing and Managing Symbols Changing the Size and Position of Instances Changing the Color Effect of an Instance Understanding Display Options Applying Filters for Special Effects Positioning in 3D Space 4â Animating Symbols Getting Started About Animation Understanding the Project File Animating Position Changing the Pacing and Timing Animating Transparency Animating Filters Animating Transformations Changing the Path of the Motion Swapping Tween Targets Creating Nested Animations Graphic Symbols Easing Frame-by-Frame Animation Animating 3D Motion Animating Camera Moves Testing Your Movie 5â Advanced Motion Tweening Getting Started About the Motion Editor Understanding the Project File Adding Motion Tweens Editing Property Curves Viewing Options for the Motion Editor Copying and Pasting Curves Adding Complex Eases 6â Animating Shapes and Using Masks Getting Started Animating Shapes Understanding the Project File Creating a Shape Tween Changing the Pace Adding More Shape Tweens Creating a Looping Animation Using Shape Hints Previewing Animations with Onion Skinning Animating Color Creating and Using Masks Animating the Mask and Masked Layers Easing a Shape Tween 7â Natural and Character Animation Getting Started Natural Motion and Character Animation with Inverse Kinematics. Creating a Walk Cycle Disabling and Constraining Joints Inverse Kinematics with Shapes Simulating Physics with Springiness 8â Creating Interactive Navigation Getting Started About Interactive Movies Creating Buttons Understanding ActionScript 3.0 Preparing the Timeline Adding a Stop Action Creating Event Handlers for Buttons Creating Destination Keyframes Creating a Home Button Using Code Snippets Code Snippets Options Playing Animation at the Destination Animated Buttons 9â Working with Sound and Video Getting Started Understanding the Project File Using Sounds Understanding Video Using Adobe Media Encoder CC Playback of External Video in Your Project Working with Video and Transparency Embedding Video 9â Working with Sound and Video-Supplement 10â Publishing Understanding Publishing Publishing for Flash Player Publishing for HTML5 Using Classic Tweens Exporting to HTML5 Inserting JavaScript Converting to HTML5 Canvas Publishing a Desktop Application Publishing to Mobile Devices Next Steps 10â Publishing-Supplement.
SUMMARY
Summary Creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Animate choose Adobe Animate CC Classroom in a Book (2017 release) from Adobe Press. The 10 project-based lessons in this book show users step-by-step the key techniques for working in Animate. Adobe Animate CC provides more expressive tools, powerful controls for animation, and robust support for playback across a wide variety of platforms. Learn how to use and create vector-based brushes for painterly effects. Gain more advanced control over complex animations with the new Camera tool, and learn to focus the action on different parts of the Stage. Support for SVG, WebGL, HTML5 animation and video, and seamless collaboration with other designers and with other Adobe applications through Creative Cloud libraries make Adobe Animate the ideal development environment for creative animation and multimedia.
SUBJECT ADDED ENTRY--TOPICAL TERM
Topical Heading Computer animation
SUBJECT ADDED ENTRY--TOPICAL TERM
Topical Heading Digital cinematography
SERIES UNIFORM TITLE
Series Uniform Title Classroom in a book
ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier https://uowd.box.com/s/72dl9d2t0hz0irdn4zdyafmee2yqfnzr
Public note Location Map
MAIN ENTRY--PERSONAL NAME
-- 19977
SUBJECT ADDED ENTRY--TOPICAL TERM
-- 6375
SUBJECT ADDED ENTRY--TOPICAL TERM
-- 6263
SERIES UNIFORM TITLE
-- 19978
Holdings
Lost status Source of classification or shelving scheme Damaged status Not for loan Permanent location Current location Shelving location Date acquired Source of acquisition Full call number Barcode Date last seen Price effective from Koha item type Public note
        University of Wollongong in Dubai University of Wollongong in Dubai Main Collection 2018-06-20 AMAUK 006.696 CH AD T0060134 2018-06-20 2018-06-20 REGULAR June2018

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