Interactive computer graphics : a top-down approach using OpenGL /
By: Angel, Edward
Material type: BookPublisher: Boston : Addison Wesley, c2009.Edition: 5th ed.Description: xxix, 828 p. : ill ; 24 cm.ISBN: 9780321549433Program: CSCI336Subject(s): OpenGL | Computer graphics | Interactive computer systemsDDC classification: 006.66 AN IN Online resources: Location Map
Summary:
Interactive Computer Graphicsis the only introduction to computer graphics text for undergraduates that fully integrates OpenGL® and emphasizes application-based programming. Graphics Systems and Models; Graphics Programming; Input and Interaction; Geometric Objects and Transformations; Viewing; Shading; From Vertices to Fragments; Discrete Techniques; Programmable Shaders; Modeling; Curves and Surfaces; Advanced Rendering; Sample Programs; Spaces; Matrices; Synopsis of OpenGL Functions. MARKET: For all readers interested in computer animation and graphics using OpenGL®.
Item type | Home library | Call number | Status | Date due | Barcode | Item holds |
---|---|---|---|---|---|---|
3 DAY LOAN | University of Wollongong in Dubai Main Collection | 006.66 AN IN (Browse shelf) | Available | T0047048 | ||
REGULAR | University of Wollongong in Dubai Main Collection | 006.66 AN IN (Browse shelf) | Available | T0033644 |
Total holds: 0
, Shelving location: Main Collection Close shelf browser
006.6 WA TH 3D computer graphics / | 006.66 AN IN Interactive computer graphics : | 006.66 AN IN Interactive computer graphics : | 006.66 AN IN Interactive computer graphics : | 006.66 AN IN Interactive computer graphics : | 006.66 AN IN Interactive computer graphics : | 006.66 AN IN Interactive computer graphics : |
Includes bibliographical references and index.
Interactive Computer Graphicsis the only introduction to computer graphics text for undergraduates that fully integrates OpenGL® and emphasizes application-based programming. Graphics Systems and Models; Graphics Programming; Input and Interaction; Geometric Objects and Transformations; Viewing; Shading; From Vertices to Fragments; Discrete Techniques; Programmable Shaders; Modeling; Curves and Surfaces; Advanced Rendering; Sample Programs; Spaces; Matrices; Synopsis of OpenGL Functions. MARKET: For all readers interested in computer animation and graphics using OpenGL®.
CSCI336