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Physics modeling for game programmers /

By: Conger, David
Material type: BookSeries: Premier Press game development series.Publisher: Boston, MA : Thomson, c2004.Description: xxv, 513 p. : ill. ; 23 cm. + 1 CD-ROM.ISBN: 1592000932Program: CSCI236, CSCI346, CSCI356, CSCI366Subject(s): Computer games -- Design | Computer games -- Programming | Computer graphics | PhysicsDDC classification: 794.8/1536
Summary:
Programmers who want to include 3D math and physics in a game have to wade through physics textbooks and dreary tomes on linear algebra and group theory, only to find that the material is too abstract to be used directly in their games. This book gives readers the skills they want and need to incorporate real physics into their games. As they work through the book, they will constantly develop tools, demos, and working games. The highly graphical demos ensure that instead of just reading about how to calculate the trajectory of a projectile, the reader will actually see a canon firing rounds toward the front lines. From the successful Game Development series, this book thoroughly addresses the specific needs of game developers.
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Item type Home library Call number Status Date due Barcode Item holds
REGULAR University of Wollongong in Dubai
Main Collection
794.81536 CO PH (Browse shelf) Available T0042449
REGULAR University of Wollongong in Dubai
Main Collection
794.81536 CO PH (Browse shelf) Available T0042448
Total holds: 0

Includes index.

CSCI236, CSCI346, CSCI356, CSCI366 UOWD

Programmers who want to include 3D math and physics in a game have to wade through physics textbooks and dreary tomes on linear algebra and group theory, only to find that the material is too abstract to be used directly in their games. This book gives readers the skills they want and need to incorporate real physics into their games. As they work through the book, they will constantly develop tools, demos, and working games. The highly graphical demos ensure that instead of just reading about how to calculate the trajectory of a projectile, the reader will actually see a canon firing rounds toward the front lines. From the successful Game Development series, this book thoroughly addresses the specific needs of game developers.

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