Physics modeling for game programmers /
By: Conger, David
Material type: BookSeries: Premier Press game development series.Publisher: Boston, MA : Thomson, c2004.Description: xxv, 513 p. : ill. ; 23 cm. + 1 CD-ROM.ISBN: 1592000932Program: CSCI236, CSCI346, CSCI356, CSCI366Subject(s): Computer games -- Design | Computer games -- Programming | Computer graphics | PhysicsDDC classification: 794.8/1536Item type | Home library | Call number | Status | Date due | Barcode | Item holds |
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REGULAR | University of Wollongong in Dubai Main Collection | 794.81536 CO PH (Browse shelf) | Available | T0042449 | ||
REGULAR | University of Wollongong in Dubai Main Collection | 794.81536 CO PH (Browse shelf) | Available | T0042448 |
, Shelving location: Main Collection Close shelf browser
794.815269 MO BE Beginning mobile phone game programming / | 794.815276 MI SE Serious games and edutainment applications / | 794.81536 AD FU Fundamentals of game design / | 794.81536 CO PH Physics modeling for game programmers / | 794.81536 CO PH Physics modeling for game programmers / | 794.81536 LI UN Unity 5.x game development essentials : | 794.81536 LI UN Unity 5.x game development essentials : |
Includes index.
CSCI236, CSCI346, CSCI356, CSCI366 UOWD
Programmers who want to include 3D math and physics in a game have to wade through physics textbooks and dreary tomes on linear algebra and group theory, only to find that the material is too abstract to be used directly in their games. This book gives readers the skills they want and need to incorporate real physics into their games. As they work through the book, they will constantly develop tools, demos, and working games. The highly graphical demos ensure that instead of just reading about how to calculate the trajectory of a projectile, the reader will actually see a canon firing rounds toward the front lines. From the successful Game Development series, this book thoroughly addresses the specific needs of game developers.