Game development essentials : game interface design. Game interface design / Kevin Saunders, Jeannie Novak.
Material type: TextPublication details: Australia ; United States : Delmar, Cengage Learning, c2013.Edition: 2nd edDescription: xxx, 351 p. : col. ill. ; 26 cm. + 1 DVD-ROM (4 3/4 in.)ISBN:- 9781133134756 (International ed.)
- 1133134750 (International ed.)
- Game interface design
- QA76.76.C672 N68 2013
Item type | Current library | Call number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|
REGULAR | University of Wollongong in Dubai Main Collection | 794.81526 SA GA (Browse shelf(Opens below)) | Available | T0049054 | ||
REGULAR | University of Wollongong in Dubai Main Collection | 794.81526 SA GA (Browse shelf(Opens below)) | Available | T0045249 |
Browsing University of Wollongong in Dubai shelves, Shelving location: Main Collection Close shelf browser (Hides shelf browser)
794.81526 MO IN Introduction to the game industry / | 794.81526 NI UN Unreal engine 4 for beginners | 794.81526 PI UN Unity iOS game development : | 794.81526 SA GA Game development essentials : | 794.81526 SA GA Game development essentials : | 794.81526 SM AL Algorithms and networking for computer games / | 794.81526 SM AL Algorithms and networking for computer games / |
Includes bibliographical references (p. 338-344) and index.
Covering the complex topic of game interface design, GAME DEVELOPMENT ESSENTIALS: GAME INTERFACE DESIGN, International Edition is back with an all new Second Edition. This comprehensive introductory text immerses students in the foundation, theory, and practice of interface creation, while including interviews with working professionals, examples from every gaming era and many genres, and hundreds of screenshots from contemporary games. Also featured are an expanded practice section with a wide variety of flowcharts and design examples, coverage of interface design for mobile and motion-sensing devices, social networking games, and much more. Students will explore everything from the history of game interface design and basic design theories to practical strategies for creating a winning, interactive interface.
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