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Game development essentials : game interface design. Game interface design /

By: Saunders, Kevin (Kevin D.)
Title By: Novak, Jeannie, 1966-
Material type: BookPublisher: Australia ; United States : Delmar, Cengage Learning, c2013.Edition: 2nd ed.Description: xxx, 351 p. : col. ill. ; 26 cm. + 1 DVD-ROM (4 3/4 in.).ISBN: 9781133134756 (International ed.); 1133134750 (International ed.)Program: CSCI346Other title: Game interface design.Subject(s): Computer games -- Programming | Computer games -- Design | User interfaces (Computer systems)
Summary:
Covering the complex topic of game interface design, GAME DEVELOPMENT ESSENTIALS: GAME INTERFACE DESIGN, International Edition is back with an all new Second Edition. This comprehensive introductory text immerses students in the foundation, theory, and practice of interface creation, while including interviews with working professionals, examples from every gaming era and many genres, and hundreds of screenshots from contemporary games. Also featured are an expanded practice section with a wide variety of flowcharts and design examples, coverage of interface design for mobile and motion-sensing devices, social networking games, and much more. Students will explore everything from the history of game interface design and basic design theories to practical strategies for creating a winning, interactive interface.
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Item type Home library Call number Status Date due Barcode Item holds
REGULAR University of Wollongong in Dubai
Main Collection
794.81526 SA GA (Browse shelf) Available T0049054
REGULAR University of Wollongong in Dubai
Main Collection
794.81526 SA GA (Browse shelf) Available T0045249
Total holds: 0

Includes bibliographical references (p. 338-344) and index.

Covering the complex topic of game interface design, GAME DEVELOPMENT ESSENTIALS: GAME INTERFACE DESIGN, International Edition is back with an all new Second Edition. This comprehensive introductory text immerses students in the foundation, theory, and practice of interface creation, while including interviews with working professionals, examples from every gaming era and many genres, and hundreds of screenshots from contemporary games. Also featured are an expanded practice section with a wide variety of flowcharts and design examples, coverage of interface design for mobile and motion-sensing devices, social networking games, and much more. Students will explore everything from the history of game interface design and basic design theories to practical strategies for creating a winning, interactive interface.

CSCI346 UOWD

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