Fundamentals of game design /
By: Adams, Ernest [author.]
Material type: BookPublisher: Berkeley, California : New Riders, 2014Edition: 3rd ed.Description: xiv, 560 p. : ill., ; 24 cm.Content type: text | still image Media type: unmediated Carrier type: volumeISBN: 9780321929679Subject(s): Computer games -- Design | Computer games -- ProgrammingDDC classification: 794.81536Item type | Home library | Call number | Status | Date due | Barcode | Item holds |
---|---|---|---|---|---|---|
REGULAR | University of Wollongong in Dubai Main Collection | 794.81536 AD FU (Browse shelf) | Available | T0050735 |
Total holds: 0
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794.815268 CR IP iPhone game development for teens / | 794.815269 MO BE Beginning mobile phone game programming / | 794.815276 MI SE Serious games and edutainment applications / | 794.81536 AD FU Fundamentals of game design / | 794.81536 CO PH Physics modeling for game programmers / | 794.81536 CO PH Physics modeling for game programmers / | 794.81536 LI UN Unity 5.x game development essentials : |
Previous edition: 2010.
Includes Internet access.
Includes bibliographical references and index.
Formerly CIP. Uk