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Interactive computer graphics : a top-down approach with shader-based OpenGL Edward Angel, Dave Shreiner

By: Contributor(s): Material type: TextTextPublication details: Boston : Addison Wesley, c2012.Edition: 6th edDescription: xxviii, 730 p. : col. ill ; 26 cmISBN:
  • 9780132545235
Subject(s): DDC classification:
  • 006.66 AN IN
Online resources: Summary: Interactive Computer Graphicsis the only introduction to computer graphics text for undergraduates that fully integrates OpenGL® and emphasizes application-based programming. Graphics Systems and Models; Graphics Programming; Input and Interaction; Geometric Objects and Transformations; Viewing; Shading; From Vertices to Fragments; Discrete Techniques; Programmable Shaders; Modeling; Curves and Surfaces; Advanced Rendering; Sample Programs; Spaces; Matrices; Synopsis of OpenGL Functions. MARKET: For all readers interested in computer animation and graphics using OpenGL®.
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Item type Current library Call number Status Date due Barcode
REGULAR University of Wollongong in Dubai Main Collection 006.66 AN IN (Browse shelf(Opens below)) Available T0017164

Includes bibliographical references and index.

Interactive Computer Graphicsis the only introduction to computer graphics text for undergraduates that fully integrates OpenGL® and emphasizes application-based programming. Graphics Systems and Models; Graphics Programming; Input and Interaction; Geometric Objects and Transformations; Viewing; Shading; From Vertices to Fragments; Discrete Techniques; Programmable Shaders; Modeling; Curves and Surfaces; Advanced Rendering; Sample Programs; Spaces; Matrices; Synopsis of OpenGL Functions. MARKET: For all readers interested in computer animation and graphics using OpenGL®.

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