Game play : paratextuality in contemporary board games Paul Booth
Material type: TextPublication details: New York : Bloomsbury Academic, 2015.Description: xi, 247 p. ; 26 cmISBN:- 978-1-62892-743-6
- 794 23
- GV1469.6 .B66 2015
- GAM001000 | SOC052000
Item type | Current library | Call number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|
REGULAR | University of Wollongong in Dubai Main Collection | 794 BO GA (Browse shelf(Opens below)) | Available | T0030235 |
Browsing University of Wollongong in Dubai shelves, Shelving location: Main Collection Close shelf browser (Hides shelf browser)
793.74 GA MY My best mathematical and logic puzzles / | 793.74 TI ME The times mind games : | 793.8092 AN MI Mindfreak : | 794 BO GA Game play : | 794.1092 HE MO Move first, think later : | 794.1092 KA HO How life imitates chess : | 794.8 FI TH 3D game programming all in one / |
"Analyzes paratextual board games--particularly games based on film, television, and books--as unique media texts"-- Provided by publisher.
Includes bibliographical references and index.
Machine generated contents note: -- Introduction -- Part I: Understanding Games -- Chapter 1 - Ludifying Lovecraft in Arkham Horror -- Chapter 2 - Lord of the Rings as Convergent Gameplay -- Chapter 3 - Transmedia Pathos and Plot in The Walking Dead -- Part II: Understanding Media -- Chapter 4 - Battlestar Galactica and Spimatic Meaning in Games -- Chapter 5 - Mutability and Materiality in Star Trek -- Chapter 6 - The Hunger Games and Fan Paratextual Participation -- Chapter 7 - Narratives and Databases in Game of Thrones -- Conclusion - Ludic Interaction in Doctor Who -- Bibliography -- Glossary of Terms -- Index.
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