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Game play : paratextuality in contemporary board games Paul Booth

By: Material type: TextTextPublication details: New York : Bloomsbury Academic, 2015.Description: xi, 247 p. ; 26 cmISBN:
  • 978-1-62892-743-6
Subject(s): DDC classification:
  • 794 23
LOC classification:
  • GV1469.6 .B66 2015
Other classification:
  • GAM001000 | SOC052000
Contents:
Machine generated contents note: -- Introduction -- Part I: Understanding Games -- Chapter 1 - Ludifying Lovecraft in Arkham Horror -- Chapter 2 - Lord of the Rings as Convergent Gameplay -- Chapter 3 - Transmedia Pathos and Plot in The Walking Dead -- Part II: Understanding Media -- Chapter 4 - Battlestar Galactica and Spimatic Meaning in Games -- Chapter 5 - Mutability and Materiality in Star Trek -- Chapter 6 - The Hunger Games and Fan Paratextual Participation -- Chapter 7 - Narratives and Databases in Game of Thrones -- Conclusion - Ludic Interaction in Doctor Who -- Bibliography -- Glossary of Terms -- Index.
Summary: "Analyzes paratextual board games--particularly games based on film, television, and books--as unique media texts"-- Provided by publisher.
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Holdings
Item type Current library Call number Status Date due Barcode
REGULAR University of Wollongong in Dubai Main Collection 794 BO GA (Browse shelf(Opens below)) Available T0030235
Browsing University of Wollongong in Dubai shelves, Shelving location: Main Collection Close shelf browser (Hides shelf browser)
793.74 GA MY My best mathematical and logic puzzles / 793.74 TI ME The times mind games : 793.8092 AN MI Mindfreak : 794 BO GA Game play : 794.1092 HE MO Move first, think later : 794.1092 KA HO How life imitates chess : 794.8 FI TH 3D game programming all in one /

"Analyzes paratextual board games--particularly games based on film, television, and books--as unique media texts"-- Provided by publisher.

Includes bibliographical references and index.

Machine generated contents note: -- Introduction -- Part I: Understanding Games -- Chapter 1 - Ludifying Lovecraft in Arkham Horror -- Chapter 2 - Lord of the Rings as Convergent Gameplay -- Chapter 3 - Transmedia Pathos and Plot in The Walking Dead -- Part II: Understanding Media -- Chapter 4 - Battlestar Galactica and Spimatic Meaning in Games -- Chapter 5 - Mutability and Materiality in Star Trek -- Chapter 6 - The Hunger Games and Fan Paratextual Participation -- Chapter 7 - Narratives and Databases in Game of Thrones -- Conclusion - Ludic Interaction in Doctor Who -- Bibliography -- Glossary of Terms -- Index.

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