The video game theory reader 2
Title By: Perron, Bernard [Edited by] | Wolf, J.P [Edited by]
Material type:![](/opac-tmpl/lib/famfamfam/BK.png)
Item type | Home library | Call number | Status | Date due | Barcode | Item holds |
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REGULAR | University of Wollongong in Dubai Main Collection | 794.8 VI DE (Browse shelf) | Available | T0056823 | ||
REGULAR | University of Wollongong in Dubai Main Collection | 794.8 VI DE (Browse shelf) | Available | T0056826 |
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794.8 LA WI Windows game programming for dummies / | 794.8 LU FR Free 2 play : making money from games you give away / | 794.8 VI DE The video game theory reader 2 | 794.8 VI DE The video game theory reader 2 | 794.8 WY MA Making great games : an insider's guide to designing and developing the world's greatest video games / | 794.8019 GE WH What video games have to teach us about learning and literacy / | 794.8083 GI GA Gameworlds : virtual media and children's everyday play |
Rev. ed. of The video game theory reader.
The second-named editor is listed first in the previous edition.
Includes bibliographical references and index.
"The Video Game Theory Reader 2 continues the exploration begun in the first Video Game Theory Reader (Routledge, 2003) with a group of leading scholars turning their attention to a wide variety of theoretical concerns and approaches, examining and raising new issues in the rapidly expanding field of video games studies. The editors' Introduction picks up where the Introduction in the first Video Game Theory Reader left off, considering the growth of the field and setting challenges for the future. The volume concludes with an appendix presenting over 40 theories and disciplines that can be usefully and insightfully applied to the study of video games."--BOOK JACKET.