How to be a coder
By: Prottsman, Kiki
Material type: BookPublisher: London : DK Children, c2019.Description: 144 p. : col. ill. ; 29 cm.ISBN: 9780241358566Subject(s): Coding theory -- Juvenile literature | Computer programming -- Juvenile literature | SPARK (Computer program language) -- Juvenile literature | Handicraft -- Juvenile literatureDDC classification: 005.1 PR HO Online resources: Location MapItem type | Home library | Call number | Status | Notes | Date due | Barcode | Item holds |
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REGULAR | University of Wollongong in Dubai Main Collection | 005.1 PR HO (Browse shelf) | Available | Feb2020 | T0063413 |
, Shelving location: Main Collection Close shelf browser
005.1 OR CO Concise Guide to Software Engineering : | 005.1 PE SO Software design decoded : | 005.1 PF SO Solid software / | 005.1 PR HO How to be a coder | 005.1 PR OG Programming languages and systems : | 005.1 PR OG Programming for beginners : | 005.1 PR SO Software engineering : |
Includes Internet access.
Learn to think like a coder without a computer! Each of the fun craft activities included in this book will teach you about a key concept of computer programming and can be done completely offline. Then you can put your skills into practise by trying out the simple programs provided in the online, child-friendly computer language Scratch.
This crafty coding book breaks down the principles of coding into bite-sized chunks that will get you thinking like a computer scientist in no time. Learn about loops by making a friendship bracelet, find out about programming by planning a scavenger hunt, and discover how functions work with paper fortune tellers. Children can then use their new knowledge to code for real by following the clear instructions to build programs in Scratch 3.0.