Ahlquist, John.

Game development essentials : game artificial intelligence / Game artifical intelligence John Ahlquist, Jeannie Novak. - Clifton Park, NY : Thomson/Delmar Learning, 2008. - xxi, 297 p. : ill. (some col.) ; 26 cm. + 1 CD-ROM.

Includes key chapter questions, case studies and chapter review.

Includes bibliographical references and index.

History and concepts -- AI agents : creating behavior using a finite state machine -- Complexity and broad scope : multiple states and hierarchical state machines -- Customizing AI systems : allowing others to modify and implement the AI -- Expert systems : capturing high-level knowledge and improving behavioral control -- Pathfinding : allowing agents to properly find and follow paths -- Advanced pathfinding techniques : improving performance an quality -- Looking smart : maximizing perception of intelligence -- Putting it all together : designing and building quality game artifical intelligence.

OPTICAL DISC NOT AVAILABLE FOR USE BY UNIVERSITY OF WOLLONGONG LIBRARY.



9781418038571

2007018642


Computer games--Programming.

QA76.76.C672 / A425 2007

794.8/1526

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