Game development essentials : (Record no. 19043)

000 -LEADER
fixed length control field 01732cam a2200325 a 4500
FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 071029s2008 nyua b 001 0 eng
LIBRARY OF CONGRESS CONTROL NUMBER
LC control number 2007018642
INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781418038571
CATALOGING SOURCE
Original cataloging agency DLC
Transcribing agency DLC
Modifying agency NWU
LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.76.C672
Item number A425 2007
DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.8/1526
Edition number 22
-- 794.8151/5
SYSTEM CONTROL NUMBER
System control number (AuCNLKIN)000041602519
DATE AND TIME OF LATEST TRANSACTION
control field 20170126095755.0
CONTROL NUMBER
control field 51308
CONTROL NUMBER IDENTIFIER
control field UOWD
MAIN ENTRY--PERSONAL NAME
Personal name Ahlquist, John.
TITLE STATEMENT
Title Game development essentials :
Remainder of title game artificial intelligence /
Statement of responsibility, etc John Ahlquist, Jeannie Novak.
VARYING FORM OF TITLE
Title proper/short title Game artifical intelligence
PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc Clifton Park, NY :
Name of publisher, distributor, etc Thomson/Delmar Learning,
Date of publication, distribution, etc 2008.
PHYSICAL DESCRIPTION
Extent xxi, 297 p. :
Other physical details ill. (some col.) ;
Dimensions 26 cm. +
Accompanying material 1 CD-ROM.
GENERAL NOTE
General note Includes key chapter questions, case studies and chapter review.
RESTRICTIONS ON ACCESS NOTE
Terms governing access OPTICAL DISC NOT AVAILABLE FOR USE BY UNIVERSITY OF WOLLONGONG LIBRARY.
BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc Includes bibliographical references and index.
FORMATTED CONTENTS NOTE
Formatted contents note History and concepts -- AI agents : creating behavior using a finite state machine -- Complexity and broad scope : multiple states and hierarchical state machines -- Customizing AI systems : allowing others to modify and implement the AI -- Expert systems : capturing high-level knowledge and improving behavioral control -- Pathfinding : allowing agents to properly find and follow paths -- Advanced pathfinding techniques : improving performance an quality -- Looking smart : maximizing perception of intelligence -- Putting it all together : designing and building quality game artifical intelligence.
STUDY PROGRAM INFORMATION NOTE
Program name CSCI236, CSCI346, CSCI356, CSCI366
SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer games
General subdivision Programming.
ADDED ENTRY--PERSONAL NAME
Personal name Novak, Jeannie,
Dates associated with a name 1966-
ADDED ENTRY ELEMENTS (KOHA)
Koha item type REGULAR
Holdings
Lost status Source of classification or shelving scheme Damaged status Not for loan Permanent Location Current Location Shelving location Date acquired Source of acquisition Full call number Barcode Date last seen Cost, replacement price Price effective from Koha item type
        University of Wollongong in Dubai University of Wollongong in Dubai MAIN 2012-07-01 AMAUS 794.81526 AH GA T0042432 2017-01-26 47.12 2017-01-26 REGULAR
        University of Wollongong in Dubai University of Wollongong in Dubai MAIN 2012-07-01 AMAUS 794.81526 AH GA T0042433 2017-01-26 47.12 2017-01-26 REGULAR

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