000 -LEADER |
fixed length control field |
01732cam a2200325 a 4500 |
FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
071029s2008 nyua b 001 0 eng |
LIBRARY OF CONGRESS CONTROL NUMBER |
LC control number |
2007018642 |
INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9781418038571 |
CATALOGING SOURCE |
Original cataloging agency |
DLC |
Transcribing agency |
DLC |
Modifying agency |
NWU |
LIBRARY OF CONGRESS CALL NUMBER |
Classification number |
QA76.76.C672 |
Item number |
A425 2007 |
DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
794.8/1526 |
Edition number |
22 |
|
-- |
794.8151/5 |
SYSTEM CONTROL NUMBER |
System control number |
(AuCNLKIN)000041602519 |
DATE AND TIME OF LATEST TRANSACTION |
control field |
20170126095755.0 |
CONTROL NUMBER |
control field |
51308 |
CONTROL NUMBER IDENTIFIER |
control field |
UOWD |
MAIN ENTRY--PERSONAL NAME |
Personal name |
Ahlquist, John. |
TITLE STATEMENT |
Title |
Game development essentials : |
Remainder of title |
game artificial intelligence / |
Statement of responsibility, etc |
John Ahlquist, Jeannie Novak. |
VARYING FORM OF TITLE |
Title proper/short title |
Game artifical intelligence |
PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
Place of publication, distribution, etc |
Clifton Park, NY : |
Name of publisher, distributor, etc |
Thomson/Delmar Learning, |
Date of publication, distribution, etc |
2008. |
PHYSICAL DESCRIPTION |
Extent |
xxi, 297 p. : |
Other physical details |
ill. (some col.) ; |
Dimensions |
26 cm. + |
Accompanying material |
1 CD-ROM. |
GENERAL NOTE |
General note |
Includes key chapter questions, case studies and chapter review. |
RESTRICTIONS ON ACCESS NOTE |
Terms governing access |
OPTICAL DISC NOT AVAILABLE FOR USE BY UNIVERSITY OF WOLLONGONG LIBRARY. |
BIBLIOGRAPHY, ETC. NOTE |
Bibliography, etc |
Includes bibliographical references and index. |
FORMATTED CONTENTS NOTE |
Formatted contents note |
History and concepts -- AI agents : creating behavior using a finite state machine -- Complexity and broad scope : multiple states and hierarchical state machines -- Customizing AI systems : allowing others to modify and implement the AI -- Expert systems : capturing high-level knowledge and improving behavioral control -- Pathfinding : allowing agents to properly find and follow paths -- Advanced pathfinding techniques : improving performance an quality -- Looking smart : maximizing perception of intelligence -- Putting it all together : designing and building quality game artifical intelligence. |
STUDY PROGRAM INFORMATION NOTE |
Program name |
CSCI236, CSCI346, CSCI356, CSCI366 |
SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer games |
General subdivision |
Programming. |
ADDED ENTRY--PERSONAL NAME |
Personal name |
Novak, Jeannie, |
Dates associated with a name |
1966- |
ADDED ENTRY ELEMENTS (KOHA) |
Koha item type |
REGULAR |