Sylvester, Tynan,

Designing games : a guide to engineering experiences / Tynan Sylvester. - v, 405 p. : ill. ; 23 cm.

Includes bibliographical references and index.

Describes the principles of computer game design, covering such topics as creating game mechanics, combining narrative with interactivity, building interactions, establishing a metaphor vocabulary, designing through iteration, and your game's market positioning.

9781449337933 £18.99

GBB2C5306 bnb


Computer games--Design.
Computer games--Psychological aspects.
Computer games.

794.81536

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